I suggested my idea in this thread but it turned into such a shish-storm that my idea wouldn’t be noticed at all, and I really think it could work!
Gun Silencer Idea
The idea is to have suppressors be really rare, suppress the sound of a weapon (not silence it) NOT reduce damage, bullet velocity and drop, but instead have a different downside
After a certain threshold of durability is passes, there would be a chance of the suppressor exploding, damaging the gun (perhaps jam it as well) and stun the player (or damage him, there are many options here)
I imagine the chance of it exploding growing exponentially as durability goes down.
So let’s say at 40% durability, the chance of exploding is 1%
At 30% the chance of exploding is 5%
At 20% it’s 20%
at 10% it’s 50%
at 1% the chance of explodey is 100%
I didn’t calculate it, I just eyeballed it.
There are many option as to what could happen. Maybe have a different downside completely, but having it like this would create a nice dynamic of having something be a very useful, but very unpredictable.
At least that’s how I see it, share what you think!