Items with Charge have a limited amount of uses before they run out of power, their charge amounts display next to your HUD.
All items use charge seperately
If you have items which increase your maximum base charge (0 by default), all items will use charge from you instead when out of power.
Charge is displayed as a blue version of your stamina bar.
You can recharge items at generators
Dash Boots blueprint + shop unlock
Consumes 10 charge per dash
Preform a short dash in any direction
Shift + Double Tap W/A/S/D = forwards/strafe/backwards/
Shift + X/Z (when in the air) = downwards dash
Space + Space = upwards dash, can only be preformed 4 times in the air.
All momentum in other directions is canceled and increased in the current direction during a dash.
Absorbs 20 points of fall damage
Improved Canteen shop unlock
Canteen Crafting recipe
Mechanic Unlock (repairs your items, 30% bonus durability and -15% wear chance, applies once)
Holds 80% water
Radar HUD tactical attachment shop unlock
Ultrabright Flashlight shop Unlock + recipe unlock
Whenever a non-zombie enemy is hit, ping their location on the map for you and your allies to see, enemy may only be pinged once per combat.
Consumes 25 charge per use
Partially blind the enemy for 4 seconds, while blinded, accuraccy is reduced by 35% and the enemy cannot aim down sights
20 meter range
Enemy must be facing you to be effective
Cannot be bound to 3-9 slots
Overcharge Module shop unlock
Utility Belt bluepint
Supply Drone shop unlock
can be attached to any item with charge
Double the items charge but it has a 5% chance of failure on use (unusable for 3 seconds), cannot fail twice in a row
Gain a third weapons slot, 4x6 inventory, 3rd slot cannot have 2 handed guns
Send items to an allied player anywhere on the map, 8x6 inventory space, returns once inventory is closed by the player you sent it to. Drone can be shot down and looted.
Allied players can see the drone on the map.