How should shotguns be used? Like in 3.0 where they have no range and sh!^ tons of spread? or a more realistic way where the pellets have range, but the all wouldn’t hit due to the spread, (more like a real gun). A poll would be appreciated 'cause I don’t know how to do that…
I think Nelson mentioned making the game being as realistic as possible, so I’ll assume that it should and would be the latter…
Most veterans in the game have been pushing for a vast buff to range of shotguns, as they can be effective for upwards of 100 m. The range would be automatically balanced by a huge lateral dispersion value, so long-range combat with one is out of the question, but mid-range you may get lucky or graze a few hits.
hunting shotguns have small pellet spread and are made for long range to shoot a bird that is flying away from you in the sky, or shoot down a bear or an animal while being away from it under cover, there are hunting shotguns that do spread the pellets quite a bit but there are attachments for them called “chokes” you put it inside a barrel and your shotgun becomes magically accurate or depending on the choke it becomes even more un-accurate. so you have a good chance of hitting someone 100m away from you but the thing is that pellets will slow down and they wont be harmful, for some types of shells even smaller range is enough for pellets to become like small rocks getting tossed at someone
Delet this
Well, at least he brought up a good point about shotgun chokes.
A necropost I suppose, but a quality necropost
Edit: Oof
No choke decreases accuracy. Rifled/paradox chokes impart spin, which spreads pellets and stabilize slugs. Chokes arenaren’t necessarily inserted into barrels, just attached to the muzzle. Low quality necropost.
ok ok my bad, i wrote accurate accidentally when i really meant less spread and i also said putting it inside a barrel when i meant what you said, but if youre saying that chokes only increase the spread then the research i did some seconds ago was false, it would mean that if you get what i said
I honestly think the best way to go with Shotguns is the way PUBG is doing it.
Before you start telling me how they’re shit, by the way, hear me out.
You have a crosshair, a dynamic, circle-like crosshair that spreads out or tightens, depending on your movement speed, if you’re jumping, staying still or “targeting”. The way it works is, the crosshair doesn’t show where the pellets are going, but where the spread of those pellets are going to APPROXIMATELY go.
Excuse the poorly-made Paint thingy.
You see the bundle of the pellets, they’re RNG-based (would talk about that in a bit), and they’re gonna go ANYWHERE INSIDE the crosshair. The tighter it gets, the less space there is for the spread to go to. Aiming down the sights is gonna always place the spread either ON the sight, or in a very small area around the sight.
About the RNG-thing, that’s exactly the problem with the shotties in PUBG, they’re really RNG-based, so this could work really well, if Nelson tweaks the RNG of the spread’s position so we don’t get the good old “3 shotgun shells to finish a knocked down guy”.
That’s my stance on the shotties.
That’s…pretty much how any reasonable shooter does shotguns.
I agree that it’s the right way.
Does someone even use them??
As far as i know, most shotguns actually have the pellets move to random locations upon shooting, PUBG shoots the SPREAD at random locations and i think it’s a little more realistic (and probably better, not necessarily) when you have in mind that when you’re jumping, sprinting, walking, sliding (if that actually gets implemented), you don’t exactly keep a steady hand.
Shotguns are pretty damn good, actually.
The problem with PUBG is the really RNG-based mechanic of the shotguns.
When done right, they can be a pretty good option for base raiding or defending a base. But Unturned 3.0 was generally offering better options, such as a Honeybadger, when it came to CQC and shotguns were left-out. In my experience, they were used on sentries in bases and that’s it.
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