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I know there is alot of good topics about turneds and I hope the suggestions I also write, will be interesting to you. I am using names that I think most of you will understand even whitout an explanation, I’ll also explain short as good as I can.
This topic is also somewhat connected to my “dynamic World” topic.
POLLS
I will have a few polls in this topic, you are welcome to answer them, but if you are not interested in the mutationsubject, at the end of this topic will be a poll that has a question just about mutations and if you are interested in having it in the game, feel free to go and click there.
Different types
Just as an easy start lets take a few examples on turneds.
ps
to UII I hope there will be an huge variety of different typers of turneds, but I’m just going to have a few examples for now, to keep this topic at an good size and easier to understand.
- Walkers, a rather normal turned
- Rabid, an rabid infected turned with exeptional stamina, and much more aggressive personality.
- Crawlers, “Walkers that cant walk” (because they might have gotten hurt
There should be the “normal”, more common turneds that we would see alot of while we explore the World, the longer the World has “exsisted” the more “special” turneds there will come.
(will make more sence later)
Mutations
Now to the real topic of this post.
It would be interesting if Turneds would with time become more adapted to their Environment and klimate with some mutations. Turneds should also mutate and be able to become different variants of that specific turned type, for example:
- Walkers could mutate in to spitters (An type of turned that is able to spit an Corrosive substance on the player)
More about spitters and their corrossive spit
This corrossive substanse could have different variants:
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some could be thicker but sticky and harder to get off of clothes, but make the mutated Walker, spit less (not be able to spit more than once or twice and then have to wait to “refill”)
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and some other slime could be lighter liquid but more corrossive than than the thicker slime, making it easier to get off of clothes but maybe giving the mutated turned the ability to spit a few more times Before it has to wait to refill.
to protect yourself from the spit you could have some different types of Equipment that would protect you from this, for example hazmaz suit, leather armor, leather longcoat. different types of armor and clothes protect you better agaist some stuff and worse again some.
Poll about spitters cus im curious to hear what you think
- I think spitters should have different kinds of spit
- I think spitters should NOT have different kinds of spit
- null
0 voters
the longer an turned has had an specific mutation without dying the higer the chance is that it has been even more mutated.
- the spitter could have mutated further with time and have become an “Bloater”, an swollen huge zombie, whit the extra ability to have a chanse to explode if shot at.
- the bloater could also have a few different types of it:
2 bloater types
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one of the bloater types could be one with the thicker slime, which would release an big amount of highly flammable gas, which would make the bloater have an great chanse of exploding if shot at with a gun or flaming arrow or hit with a torch. If exploding the bloaters slime would fly all over the place, making it more dangerous to be there.
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the other bloater could have the lighter liquid slime, which wouldn’t release as much gas as the thicker slime, this bloater wouldn’t have as big chanse to explode as the other one, but this bloater would have an greater chanse to just “pop”, causing all the goo to cover for example the whole road in a city, making it more difficult and dangerous to be there because of the corrossive slime and the toxic flammable gas.
also Importatnt
mutations could happen to any types of turneds and they could mutate in to any of the different types of mutations, for example if we take 3 different mutations: spit, rabies, fungus
and then 3 different turneds: mega, 4 legged runner(you know what I mean), crawler
then we can take and put em together, and we can get up to 9 different turneds already from that, we could get an: spitting mega, 4 legged runner with fungus mutations, rabid calm
Even if the game had only a few different mutations and a few different turned types, the game would have pretty many differnet types of turneds…
- I think turneds could mutate furter with time
- I think turneds shouldn’t mutate
- null
0 voters
Time and mutation
I think mutation could happen with time and with the world growing around too (if we think like I have suggested in my prewious topic about an more dynamic world)
mutations could happen with time, If the turned would not have been killed in an time, It could have an chanse to mutate, making the world have an bigger variety of turneds, and making it so that the turneds wouldn’t just get more healt and deal more damage as time goes by, they would just mutate and become different turned types.
this would also make it so that there wouldn’t maybe be a need to spawn in already mutated turneds.
- I think mutations should happen dynamicly with time
- I think mutations should only spawn in
- I think mutations should NOT happen with time
- null
0 voters
Radiations effects on mutation
radiation could also have an effect on the mutation
If a turned would be located in an highly radiated area its mutation phase would me speeded up, it would evolve and mutate faster and even in rare cases become extreme turned species and even cause wallfungus.
- Radiation should have an effect on mutation
- Radiation could cause extreme mutations and stuff
- Radiation should NOT have an effect on mutation
- Radiation should NOT cause extreme mutations…
- Null
0 voters
Mutations effect on cities
not only that in highly radiated areas there can occur wallfungus the area of the city might be different…
the “layers” of an big city could become pretty interesting, for example:
- an very big city could have just the common turneds on the outside but the further in we go the more mutated and dangerous the turned and area will become. This would be pretty cool and the cause of this could be as simple as the players, the players have only looted the outer layers of the city and only a few roofjumpingsneakyasses have dared to go further in and sneakily loot the city further in.
- this would make more unique and difficult cities and environment to the game (that is if the world and turneds evolve, grow, and mutate with time)
- I think It would be interesting if the cities could form “layers” because of the players actions and the mutation system
- NO!
- meh
- null
0 voters
If there is something you didn’t understand or I left unclear please comment and I’ll try to explain better
- I think Mutation sounds interesting and should be implemented to the game
- I dont think Mutation sounds that interesting and should NOT be implemented to the game
- meh
- Null
0 voters
fun fact. I have written this topic 3 times and it didint save when i sopped writing… fucking depressing…