This won’t be an too long of an suggestion but more give something to disucss about and think about.
There are many different kinds of skill systems for games, but ofcourse they all don’t fit all kinds of games.
Lately I’ve been thinking about skillsystems to U4 and what kinds of systems would fit the game, I know this topic has been discussed some time before, but what I recall it’s a long time ago.
I’ve come up with a few ideas and suggestions and I hope this creates some kind of discussions on this topic, I also hope that you share your opinions, ideas and suggestions about this topic too.
WHAT KIND OF SKILL SYSTEM SHOULD U4 HAVE?
There could be a skillsystem that is actually two separate skill sytems smashed together.
Two different times for each skill system, first is when you create your character and choose some traits, hobbies, work etc. The second would be then in game, some kind of skill tree or something that opens up new opportunities the more you get skilled in something.
Nr 1 Character Creat.
During the character creation in game or outside however it is made, there could be the option to choose some perks, traits, work, hobbies and such, you have an Limited amount of points to use.
- positive traits use up points
- negative traits give points to use
You could personalise the character to fit your playstyle and your interests, and also be a little skilled in something you did before the outbreak, and not just give you the sad thing thats now that you were a lazy sack of potatoes that didn’t even exsist before the outbreak, exquse me.
This would give the game some more diversity and give the player a chance to in the beginning have some skills in some stuff.
It would also make it easier to join an older server that has been running for an longer time.
So simply it’s like the system from Project Zomboid.
Nr 2 In game
this I havent tought about as much, but what I have come up with that could fit the game is that the skill system shouldnt be that you use points to level up, it should be a system that gives you exp for doing things that would get you better in that.
for example to level up
- your endurance, run.
- your strenght, carry heavy stuff.
- your self defence, do some self defence training with some training dummy or something.
These systems would ofcourse need balancing, everything does and it also depends on the game, what gets implemented in the game and what hte game offers.
But in general this would fit the game, assuming it’s an survival game