these are my opinions about how 4.0 should be made. i hope you like them and think about it.
The Unreal Engine
We can see most of the games made with unreal engine has performance problems. Or they are just optimized for amd. But most of the players use Nvidia graphics card so it is gonna be hard for their computers. Im not talking for myself, i have a gtx 730 and with the help of LowSpecGamer i can have 40-50 fps in Ark:Survival Evolved but unreal engine games are terrible with optimization and i donāt recommend it. And im not sure about this but my unreal engine experiences showed me that lightning needs to be baked, if it needs to be baked and you add day/night cycle it should be a death for computers.
Unity
I donāt recommend unity so much neither but i think its a much better game engine compared to unreal engine. The unity developers screwed something up the optimizations a little bit. You could just use the old versions of the unity.
Self Made Engine
I think this should be best for both optimizations and gameplay. If you make a custom game engine there are no limits. And you donāt even need to make 3d models, you could just add 4 points and join them together and BOOM! you got yourself a human head. Its low poly graphics style and pixelated textures makes it much easier for you to make it into a game engine. You donāt have the limitations of unity, you dont have the bad optimizations of unreal engine or you donāt need to learn c++ for unreal. everything is in your hands.
Lightning
I donāt think there should be a way to disable shadows, because when people disable the shadows they can see lights behind the walls if you open shadows on light source. But both unity and unreal is bad for this job, so i think you should make the game engine idea first.
So, these are my ideas for Unturned 4.0, i hope you like them because this would be the best for the Unturned community.
Going to Unreal may indeed kill peopleās FPS, but when you mention you have a GTX 730, that is natural since that card came out four years ago. Most peopleās PCās canāt really run Unturned currently because they have such abysmal specs, I can assure you that most kids who play this game are saving up for a gaming PC and are currently playing on their old crappy laptops with i3ās and Intel Integrated Graphics. Not to mention that going into Unreal poses the risk that it delays 4.0 since Nelson is going to have to get used to the new engine, but thatās only my speculation.
Now, for Unity, people like to hate on this engine because itās the poster child for most bad games, whenever you open up some weird 3D Flash-game, you will usually be presented with the Unity logo, mentioning that the game was made in Unity. This isnāt the case with Unturned, and with quite a few really good games out there. You know what else was made in Unity? Rust. Which is a pretty good game if you ask me. Kerbal Space Program was also made on Unity, now I may not have played it, but most people say that itās pretty fun.
Next up, the Self Made engine, now I may not be the one to judge Nelsonās capabilities, but think about it, Unturned is an incredibly big game, so making itās own engine --could-- be beneficial, but it would be suicide for his schedule, he would have to put aside time on planning or working on the gameās codes and visuals, just to work on the engine that could end up being less powerful than either Unity or Unreal. So I wouldnāt really recommend this path.
And lastly, Lightingā¦?
So you mentioned that you shouldnāt be able to disable shadows because āwhen people disable the shadows they can see lights behind the walls if you open shadows on light sourceā which I cannot even understand. And then you mentioned that both Unity and Unreal are bad at this jobā¦? Hold on, I did not just read that Unreal is bad at lighting. Please tell me I did not read that. Did you even research before writing this? Because saying Unreal is bad at lighting as akin to saying that if I jump off this cliff, Iām not going to die.
Well damn said there man. First person iāve seen use some sense. Also for all the people saying Unity canāt make good looking games look at this game https://www.escapefromtarkov.com/. Also anyone even wanting to be able to talk about Unity and how ābadā it is at least needs to watch this video https://www.youtube.com/watch?v=bBFZ1KR8oVE
Oh and here is a list of popular Unity made games its just the fact bad games have that logo of Unity when they start because they are using free version. Good games donāt use the free version who people think of Unity as bad because they its more easy to use so most bad game devs use it.
Temple Run Trilogy
Rust
Kerbal Space Program
7 Days to Die
Temple Run 2
SUPERHOT (also great in VR)
PewDiePie: Legend of the Brofist (though i didnāt like it but you get what i mean)
and a SHIT TON more
yea you get the point all of these games use the paid version of so you donāt think of Unity as a good game Engine because you donāt see the Unity title on good games
i think that the 4.0 in a visual aspect doesnāt have any changes(the 3.0 grafiques are good we just want some upgrades thatās all)and in a interaction aspect we need more inprovement(citerns water canons on fire trucs the capacity to put a defibril ambulances interior like whith a integred gun rack/having cables to make the radius of a generator go farest(by using an electricity distributor to make power of the generator go out)etcā¦(iāve got a lot of ideas and really like to know the community impressions about those idea.
and itās very important to talk about BUG and specially whith the hotkeys MACOSX bug(MACOSX users can not use unturned hoteys from 1 to 9 and canot use admin cameras)
I think that when a player has a consumable equipped, they should hold down their mouse key to choose how much to eat/drink.
The food/drink items should also work on a milliliter and gram system
For example, when you want to be efficient about your supplies, you could just take enough of what you need,
not literally drown in a 2 liter water bottle, like you do in UT 3.
So it whoud be nice to see something like a tazer in unturned.For an example it can have 1 shot only and has limited close range and when fierd a person cant move anything for 2 sec.Now some of my friends tought it was too op but i can upgrade my skill (for an example Toughness) so it lasts 0.5 sec and not 2sec.Also i whoud like to see like a Truck where if i find it i can have in it like a supply of soup or bottled water. One more thing shut down all of theese shit FREE UNTURNED HACK sites bc i cant play from hackers.I know you have battleeye but hacks slip trough.THanks for reading this and if you can reply.Luv ur game
From my own knowledge with the engine, the light has to be baked, but it also supports realtime shadows and stuff so day/night cycles shouldnāt be a problem. Fortnite uses this but itās not the best example because they made their nights really bright in order to be able to see things.
No more lag when you try to climb up something that is slanted or when you are on a car that is moving or any thing that rubber bands you like that. You can even add if you are on a car it wonāt lag you off.
what? unreal isnāt bad, and I donāt think you have the right idea about engines anyway, I dont know much about them myself but I kniw that making one isnāt easy and unreal is definitely better than unity.