My biggest problem with RP is the KOS Dilemma, which is very simple.
https://steamcommunity.com/sharedfiles/filedetails/?id=903364974
But what makes the KOS Dilemma 100x worse is that in 3.0 most guns have the potential to kill in less than a second. This makes people uncomfortable to RP and let your guard down. If you aren’t always ready to kill, then you’ll get killed, cry, complain, and call an admin.
If you are ready to kill in defense, you’re the one labeled as a mass KOSr simply because the kill logs say you’re the one who killed them all.
Sure this post is cool and all, suggesting new content but it doesn’t help address the biggest problems in RP, being the KOS Dilemma.
I have suggested things before, however, that may signifigantly decrease the problem such as my Replays suggestion.
Now on to your actual post. All of what you suggest, in my mind, doesn’t have to be in the base game or created by Nelson rather 4.0 should be so module-istic and mod-able to the point where these functions can be added through content creators.
Not saying I wouldn’t want to see them in the base game, just saying instead of putting the work on Nelson to add this content, he should rather put a big emphasis on making sure others will be able to make such content.
lmao imagine you’re all safe, then the person you hate the most on the server forces you into a knockout animation and you have to watch them do it, like something straight out of Apex.
it would be hilarious if they ragdolled down onto the ground rather than some basic animation.
Speaking of knocking people out, Nelson would have to make players look clearly different from being dead, and being unconscious. It would be quite awkward to run up to a dead corpse to loot, when it suddenly gets up and shoots at you. (actually maybe this could be a legitimate and hilarious tactic)
None of this suggestion says anything about being able to move Restrained players. I wanna throw people off bridges god dammit!
nice. Or it could do some Town-Of-Salem styled stuff and replace whatever they say in world chat with “I am blackmailed” lmao. but that also works.
Cool.
Being able to be anonymous is cool. Perhaps you could just blindfold them instead so they dont even get a look at your physical appearance.
Me being a friendly player, this is nonsense.
It will always be much easier to just kill them and get it over with. I tiptoe around players, giving away the tactic of surprise in order to see if they’re cool and perhaps want to be friends. If anything this will just lead to more Deathmatches in RP, as people who are being “robbed” or “restrained” will be (on a normal server) be justified to fight back, and so will the robbers afterwards.
Similarly to me being friendly, this just puts the robbers in the bad spot to be shot first, while they cant shoot back. Just as I said earlier, Unturned RP sucks because anyone can die in less than a second.
Oh I am so in favor of storages getting lockpicked. Its overwelmingly annoying to see storage strewn about the map. But then again, am I? That would make certain base designs I’ve used completely obsolete, because I hide storages in unlikely places.
ah, thats where it gets good. sure then.
I mean, XP as money worked just fine if you never have to worry about leveling up your skills. Unless you want to give players money, which sucks, but I thought there was a Uconomy addon that let you use EXP for sending to others.
idk. I had this neat concept where /kit payday gave you a note, and you had to go to a bank and convert it to use-able cash from an NPC aka EXP.