Some little suggestions

Okay, unturned is a game and games are made to be fun same with useless things or maybe not this is a post add things that probably don’t change anything on gameplay or maybe change a lot.

1 - More movements -

In unturned 3.0 you are capable of run, walk, crouch, i wait more!

1.1 - Change the game -


Beyond this itens in 3.0 add more movements like walk silent, Run and slip your butt in the grass, jump and roll for all the ““w,a,s,d,wa,wd,ds,sa”” directions, climb objects using hands, etc…

1.2 - Some useless -
Add some options for trolls and jokes like a menu to, Walk like a zombie, say hello with hand, Sit, in 3.0 we have that and you know they are stupid.


2 - Combat -

Irritant things that don’t exist in good and avarange fps

  • 2.1 a system Anti DropShot and Anti Jumpshot -
    If you are a total noob and don’t know what is Dropshot is basically start shooting in standing and stop shooting in floor.

R6 have a system to turn Dropshot inviable and CS:GO to turn jumpshot inviable because are OP things.


3 - Eyes work, Gamma and “light Reflex” -

Stay in a dark place will increase your gamma and in a place with light will decrease.
The beam of lights will increase size and turn more bright if your gamma is low
image


4 - Tools and objects and movements to specify movimentations.

Things like abseiling, parachutes, and movements like slip when in a stairs.


5 - Death by physics

You drive car a plane at a absurg speed and crash? *-
You accidental fall of a huge altitude without a parachute **-
You exit or jump of a vehicle in movement? well do you know… death.


6 - Daltonian mode

I really no know the difference but its important i think.


7 - No FOV (Field of vision) config

Basicaly a person cannot see a most large angle because it have a better computer, this it common sense.


8 - Object Colision

in another words turn another players insurmountable objects, body colision, you know!


9 - Temperature system

Heat and cold different deppending of situation


Sry for any english mistake this is all.

2 Likes

Eliminating the ability to do so is inexcuseable, akin to having a afk timer just because a player is camping and remaining still. Just because a tactic is scummy doesn’t make it any less viable.

Instead, a better solution would be an animation for going prone instead of instantly jumping on the ground, during which the player is unable to aim down sights.

4 Likes

…Daltonian mode?

I guess you wanted to say Daltonic, but why dont say Color correction? would it be better a Color correction setting? Some may use it without having daltonism just because “it looks better” (my friend did this). Just edit it and make it say “Color Correction mode”

(note: It may be more important to some people because there are various kinds of daltonism, but i never use any of these color correction tools)

Well, I’m forced to agree, for it forces us to have to shoot like Rambo so we can try to hit people, instead of trying to target places like head or trunk.
So a very simple way to solve this is: If the player is using a two-handed weapon, he will have a little animation (which will take a bit longer than the crouching animation), something like lowering himself while putting a hand on the ground to lean on and then back to hold the gun, only then can shoot; This would not happen with one-handed weapons such as pistols.
As for jumping while firing, I do not think it should be possible to jump as well while firing two-handed weapons, but with only one-handed weapons.

About the suggestion 1.
We could go levitating. :thinking:
I think all the tips are good, less about the field of vision, the option to change the field of vision is important to avoid Motion sickness, for those who do not know is when we have headache, nausea when playing some game, we walk of car and we look at the moving trees, it is when we have the impression that we are in motion, but we are in the normal condition, many people suffer from it, this occurs in games, because of the less or more realistic field of vision that the brain understands we are visually we are moving, which is also a symptom of poisoning, so the brain begins to want to make you vomit to get rid of this poison, also occur because of vibrant color palettes in games.

2 Likes

AFAIK, bailing off of car doesn’t necessarily result in death, you really just have to keep running in the same direction as the vehicle so inertia doesn’t give you face-melting road rash. So maybe you could get heavy HP hits at high speed bails but none at all if it’s below, let’s say, around 40km/h (circa maximum human speed).

  • Doubt this metric is of importance for water and air vehicles (for the latter, unless in the case of very low altitude flight)

  • The damage should be triggered by the contact with the ground and not by the simple act of exiting the vehicle.

  • Different surface should result in different damage values because of drag/grip.

4 Likes

bruh why no FOV?

“No FOV (Field of vision) config”

I know what it is, just curious about the reasoning behind it

1 Like

a pic how FOV work in games

This increase your field of vision angle and make people than had more FOV obtain more advantage

field of view is something you can never “un-see” once you recognize because it’s simply unnatural to have a low FOV when you’re sitting just a few centimeters away from your monitor

not to mention, people with motion sickness literally have issues with low FOV values

3 Likes

You shouldn’t be “sitting just a few centimeters away from your monitor.”
staring-too-close-at-the-computer-screen

he said no fov guys . No fov means no fov .

No.
No field of view means no

Even if there’s not a config that players can use to adjust their field of view, field of view would still exist, so it’s important to discuss what the default value for field of view should be, especially if players can’t easily adjust it in-game. And if by

You meant that 0 FOV would be ideal, then you’re just plain wrong.

1 Like

So if one has a worse computer then me that means I have to get motion sick to balance things out?

Being used to high fov’s and not having that option is a slap in the face for me. Some people even prefer playing on lower then usual fov’s. An adjustable fov is also useful in cinematics and screen shoots. I can’t stress this enough.

Sometimes it’s not even about the advantage, if u4 is not about casual close courter combat a high fov would not be as big as an advantage. For many players It’s often just about not getting dizy from a low fov.

1 Like

I just believe than FOV cfg are injust for peoples with low hardware. i never think than low fov cause tonture because i never pass for that thing same playing hours without stop. =/

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