Sounds of shooting have different tonality indoors and open and suggestion of sound for Ace (revolver colt python)

Basically when we shoot in closed places the sound is concentrated inside the place and gets higher which slows its propagation, already in open places the sound comes out lower but it spreads to more distant places.

Sound suggestion for Ace

Yes I just searched for “colt python sound” on YouTube and put the links.

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How to make a sound

Nice idea but if an shadowstalker from UI or something like that would be implemented in UII… then inside we would get an earrape ;-;

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