Not kill me if this has been said.
I have read the skill overhaul idea and it made me think of project Zombiods “traits” system.
I’m not very good a making posts but I’ll try to make this good.
A trait would be a semi permanent/permanent effect that the character would have to play with, they can be good or bad. Traits could give many things, multipliers, starting benefits, or making the game thougher.
Cats eyes (from PZ); sees better at night
Quick reader; reads books quickly (books could be a thing)
Quick learner; learns general skills quicker
Cannot Drive; doesn’t know how to drive
Prepared; starts with random weapon and food
All traits would have a point value either positive or negative. You would have a starting value around 0, good traits would take points, bad traits would add points, you can not start with negative points.
IE: Start with 2 points, cats eyes costs two, Unfit gives 4 points, prepared takes 3 points. In total you would have 1 points left and you character would be unfit but prepared and see well at night
Another thing is working off traits, you could lose good traits by not using them, and lose bad traits by practicing them; getting fit from unfit. The traits would not go away by themselves, if your lucky you could gain certain traits.
Post trait suggestions in comments. Thank you
Ps shoutout to REDCOM how came up this idea but I expanded on this.
I don’t know about the initial traits. That might be OP. I think a skill progression tree could balance it out. I agree that skills should be gained by performing them but losing them seems…annoying. Good concept though.
When in a car the character wouldn’t know how to work it, pressing the buttons would do nothing, or activate other things. The player would either have to watch someone else drive so they can learn or read car magazines to learn.