I love lore, I can’t have enough of a great story being told during a game. But what I don’t like is major plot holes or things like that.
Unturneds 3 story is a lot of fun to unravel and I really enjoy it when I find the notes hidden around a map. But there is one large plot hole I can’t get around for legit nearly every zombie game and movie, how did it spreed so far?
What is wrong
In most zombie games the virtual infection that makes people eat each other is spreed through bites. But honestly even if you were unaware of the zombie you probably wouldn’t lose in a fight or flight situation with a zombie. Not to mention the starting amount of zombies would be quite low and if the army just shot them all they would win.
So how do we create a good and logical zombie game story, we look at the logical examples. I am legend and world war z are what I’m going to use for the basic ideas and examples.
My ideas and main bit read this at least please
In my opinion the virus should at first spreed like in plague inc hidden for a while, the many people star getting coughs and green ish rashes, aswell as some other bad symptoms like vomiting and fever. The virus makes people sick through contact sometimes, but also water and coughing in the air, eventually it can kill you. This spreads the virus like in I am legend, but not everyone dies form it.
Then stage two hits, the dead rise, and they arnt slow zombies but fast like in world war z, they show up somewhat quickly, so the army has time to set up camps and things but these are overrun soon.
Now this would create epic lore and other things, but after time the zombies would slow down. Then that is were your game begins.
Basically the virus spreads like a reg disease that is somewhat deadly for a while and then starts reanimating there fallen that become fast zombies for a while that storm all camps until they eventually slow down and become reg zombies. This would be great because it has so much more potential for story and logical makes sense.
A lot of you will see this and unnecessary but I like story’s in games and this has so much potential.