Suggestion for a new "arena" gamemode. (or map idk.)

Hi all.

Unturned 4.0 or Unturned II will be focused on PVE, rather than PVP. That is what we know of. Sure, it will not be THAT focused, but it certainly will be more focused than 3.0.

Now, hinted by the name of this suggestion, it’s sounds like I’m suggesting a PVP focused gamemode, well, not really. I called it “arena” because it’s acts like an arena, but more on that later.

This going to be somewhat of a long post, so if you’re not into that, feel free to read the TL:DR part. I’m also going to use 3.0 as a standpoint, because there isn’t really any information about 4.0. (Or that I find useful.) So, yeah.

"Arena and where it should set in"

So in this gamemode, it would work like a typical PVE experience, you spawned near the “riverside”, collect some loots, fight the infected and eventually get killed fight other players. One of the twist is, it would set in a huge city, as in. “Manhattan island” size.

Now, I’m not suggesting a “Manhattan arena” map, but I’m not-not saying that either. I know Nelson (or other curators) wouldn’t really use my idea anyway, but I’ll say it anyway as an example and a guideline nontheless.


(The red arrows tells you where the player should spawned in by the way.)


(This is the best street view I can look up. Just imagine signs of catastrophes yourself.)

I was thinking that the good stuffs, you know. Military stuffs, should be located at the bridge. Or in this map. Central park, as some sort of quarantine zone. I don’t know.


(The green arrows is where I think there should be presences of military. (Or where you get the good stuffs.)

How it would work.

So, why do you called it an arena then?
Well, comes to think about it. Every 3.0 maps can be counted as an “arena”. After all, it’s an enclosed area that you have to fight others. Huh?

Well, the reason I called it an arena is because it was going to be “somewhat focused” on killing each other, while not adding features such as closing border, guns on a ground, no infected… ETC.

It pretty much like hunger game. You have to loot for food, drinks, drugs and weapons. There’s vehicle spawns and you have to get some gas. Just like PVE. There’s no forced factors. You don’t have to be the last one alive, because the ability to respawn is still available.

Yes, I know panda already suggested hunger game gamemode, but aha. He didn’t really say anything else.

Doesn’t this much details will causes lag?
I know that 4.0 will be coded with non-spaghetti-o codes, but this much details will caused lag nontheless, So do what Athens arena do. Instead of individually placed building by building, make 1 Block of buildings for that side of the city, heck maybe for an entire map. (Unlikely.) And yes, it wouldn’t really prevent lagness from a fully detailed city. But I think it’ll managed. I hope.

Yeah, but about the infected?
Well, I got 2 choices.

  • The infected would spawn in both day and night, and really anywhere, from street, inside buildings, ETC. Personally I don’t really like this. It’s would be somewhat plain.

  • The infected wouldn’t really “spawn in the day”, instead in the daytime, they would be inside buildings, but at night. They would spawn everywhere. I like this choice because it kinda give you a break. And some reasons to travel at daytime. I know, it doesn’t really make sense, but that’s what I’ve come out with, after all that’s what separated this new gamemode from regular gamemode. Aswell as giving it an unique experience.

What about NPCs?
I don’t really think friendly NPCs would fitted with an arena-themed map, so no safezones.
However, as of Bandit NPCs, I think it would fitted nicely. Just in case players decide to be hippies. Imagine snipers waiting silently in one of the building’s windows while you’re walking in the street. Or a group of raiders. (Hence, you should use alleyways to travel, maybe you’ll have to fight dozens of infected, I don’t know.)

What about loot spawns, surely this many buildings would come up with too much loot spawns.
Well, yes. Yes it would, but we can just lower the loot spawn. (Not as in chances for loot to spawn.) I haven’t really thought of it that much, so let’s just say that it’s like regular gamemode but with lower spawns.

Why wouldn’t you called it "Hunger game"
Copyrighted.

The spawnpoint is near the bridges. And you say bridges are military spawn, isn’t that OP?
I was thinking about that too, and I think that you should be able to access the bridge via a highway, and you can only access the highway via the entrance that’s located near the center.

Can’t you just, build a ladder?
Hm?

Comes to think about it, this is a map suggestion, not a gamemode.
Oh… shit.
Welp, that’s enough for the suggestion, you get the idea, it’s like Hunger game. You have to find foods, weapons and make uses of each map’s features as your advantages.

TL:DR

Starvation games. But the infected shouldn’t be spawn in broad daylight and only located inside the building, while in the nighttime they should spawn everywhere. You’ll spawn near the riverside and have to loot for resources like regular gamemode, but it should be set in a “city-that-is-as-big-as-a-map” map. The loot spawn also should’ve been lower, and that it’s not the same with 3.0’s arena. No border closing in, no guns laying in streets. You main goal is to survive, but not as the last one standing since respawn will be a thing. (Yes there’s a point living in this gamemode, It’s like RP but without all that “20$ for 1 Pizza”. Mainly surviving.)

Any thoughts?

Sorry for the long wall of texts, It’s fkin late here and my eyes are shutting. Same goes with “the-part-where-I-use-to-wrote-proper-grammar.” senses. It’s not like that it’s worked anyways. You people are weird.

Ok? I would be fine with being able to trade of better things depending on the amount of kills you get, more kills unlocking better traders in the game mode.

No. NPC bandits that actually shoot you unprovoked should not be in a survival game. Its impossible to code a npc to have human like aim or balanced aim. Either you have hard caps that make them cheesable, ie not being able to shoot from a certain range or always having to wait a few seconds on a non moving enemy to shoot, which would make them cheesable and a boring game mechanic, or they would just have poor aim, being a free loot depository or they would be too good at aiming and be a really annoying, because you dont even have anyone to revenge kill next round.

The rest of this is dope but if it would really be as big as the picture shows, it would take a crazy long time to make.

lol what
it’s not like the guns they’re firing have restrictions in terms of range, recoil, accuracy, etc

also implying it is impossible to code ai that have balanced aiming is just straight up numb

Anyways for the idea itself, respawning really defeats the purpose. This is literally just regular survival in a city. I’m totally down for expanding Arena mode for 4.0 by adding PVE enemies, more loot (instead of just military assault rifles, we should be starting off finding really low tier things and working our way up), and better maps built for the gamemode.

Also not against a bigish city map in general, but that’s besides the point.

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You miss the point for the first part, what im saying is if they dont have restrictions, whats stopping them from hitting ridiculous shots from miles away, as they are a bot and can “see” that far. You are saying you dont want restrictions, and want to allow them to do that?

Second part uhhh its true ive never seen a shooting game that has AI thats fun to up against, (except for unreal 2004 lol) let alone a survival game.

Why in the actual fuck would they not have restrictions? They’d obviously have things like vision limits, and implying they’re going to hit shots from “miles away” is just ignorant. Weapons in 4.0, while likely having more realistic ranges, won’t be able to hit multiple mile long shots.

You’ve literally never played any form of game that has AI in it then.

Here’s an example: I played Halo 4 on legendary by myself (not an easy task, that’s the highest difficulty and Halo 4’s legendary mode was generally harder than the others), and rarely did I find myself dying to the AI just because they made impossible shots. They were a strong, determined force, providing a good challenge, but if you played right it wasn’t impossible to defeat the AI. And they had way more stuff than hypothetical Unturned NPCs ever would. Tanks, rocket launchers, sniper rifles, shields, etc.

Most of my deaths came from my own mistakes (walking to close to a grenade, stepping out of cover at the wrong moment, etc). While the gameplay is obviously way different, the core idea of AI being hard to beat but never unfun to fight remains.

If these existed, and were lower than a players, what would stop people from sniping them from a ways away and just taking their loot? A mechanic like this would be far too easy to take advantage of and turn NPCs into free loot deposits. If they didn’t have vision limits, they would be able to shoot people that a normal player wouldnt be able to see, i.e someone hiding in a bush. You could say the solution to this is to make people invisible inside of bushes, but it just brings up more and more problems because of how diverse a large map would be. I seriously doubt a development team, let alone a single person could fairly code a AI that would fit well in a SURVIVAL game, one where you lose everything when you die. You bring up weapons having normal range, which I never mentioned. Obviously bots wont magically have hitscan compared to normal people, im just saying that a bot could do target acquisition far faster than a normal person could, because they know exactly where people are, which would be problematic in a open area, as even if you made them “find” people and move their crosshairs onto the player extremely slowly, would a normal player even be able to see them in the first place?

You bring up halo 4, which isnt a survival game. The problem is halo is a game where you can respawn, and a death doesnt really matter, where in unturned you could easily lose a handful of hours worth of progress by dying once. You are right, I have played halo 4 and you are usually up against alot of enemies, which you wouldnt be up against in a “hardcore” survival game where death means something.

In the end this is getting a little shit flingy and it really just depends on nelsons image of what he wants the game to be like, and it will probably end up being an option in the end, or just modded out/in

I think one of your major errors is you’re assuming they’d drop loot.There’s somethings we can directly assume, such as balancing methods in terms of aim and range, but assuming they drop loot is not one of them.

I like it especially because you but time and effort in it. Its nice to imagine that yoy walk through a huge destroyed city and you can’t even feel safe for a moment because there might be someone somewhere…
But.
About the buildings, would they be all opend like all floors would be accessible?
Would they all be filled with furniture?
Also there would have to be a bigger loot spawn in order to survive if the map is to be huge.
Great idea through.

Ups, a spelling mistake, I meant you, not yoy.

you can edit it to say you by tapping the little pencil icon

It’s not really impossible. I swore that TF2 sniper bots are pretty good at body shooting. (Yes it’s not a survival game, but nevertheless it’s not impossible. It’s just aimbot but with coding that makes it has less accuracy.) Now the problem is, I’m not sure if unturned can manage such thing.

I was thinking about this overnight and yes, it is. But, If there’s no respawning. Then this game would lasted for hours, it’s not really ideal. I think this should be a “server configuration” thingy.

I stated that. You have to loot for resources like regular gamemode the only reason why I’m only mention military loot spawn is because in this map (manhattan) doesn’t really have any military related locations. As of stuffs like food, tape, glue. Would be found where food, tape and glue should be. And so fourth.

Technically yes.

I hope.

Ft Washington armory, 69th regiment armory, and park avenue armory all turned up within the first page of a single Google search. The NYC SWAT are basically armed with military-grade weapons too.

Alright you pp head, you got me.

I’m just using that as an example. Not a literal suggestion.

Altho the “irish” armory is the only one I’m kinda ok with. The washington police armory is a little bit too high up-north. And the armory museum is located somewhat near the central park anyway. It’s likely that there would be more than 3. But I wouldn’t going to bother.

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