Hi all.
Unturned 4.0 or Unturned II will be focused on PVE, rather than PVP. That is what we know of. Sure, it will not be THAT focused, but it certainly will be more focused than 3.0.
Now, hinted by the name of this suggestion, it’s sounds like I’m suggesting a PVP focused gamemode, well, not really. I called it “arena” because it’s acts like an arena, but more on that later.
This going to be somewhat of a long post, so if you’re not into that, feel free to read the TL:DR part. I’m also going to use 3.0 as a standpoint, because there isn’t really any information about 4.0. (Or that I find useful.) So, yeah.
"Arena and where it should set in"
So in this gamemode, it would work like a typical PVE experience, you spawned near the “riverside”, collect some loots, fight the infected and eventually get killed fight other players. One of the twist is, it would set in a huge city, as in. “Manhattan island” size.
Now, I’m not suggesting a “Manhattan arena” map, but I’m not-not saying that either. I know Nelson (or other curators) wouldn’t really use my idea anyway, but I’ll say it anyway as an example and a guideline nontheless.
(The red arrows tells you where the player should spawned in by the way.)
(This is the best street view I can look up. Just imagine signs of catastrophes yourself.)
I was thinking that the good stuffs, you know. Military stuffs, should be located at the bridge. Or in this map. Central park, as some sort of quarantine zone. I don’t know.
(The green arrows is where I think there should be presences of military. (Or where you get the good stuffs.)
How it would work.
So, why do you called it an arena then?
Well, comes to think about it. Every 3.0 maps can be counted as an “arena”. After all, it’s an enclosed area that you have to fight others. Huh?
Well, the reason I called it an arena is because it was going to be “somewhat focused” on killing each other, while not adding features such as closing border, guns on a ground, no infected… ETC.
It pretty much like hunger game. You have to loot for food, drinks, drugs and weapons. There’s vehicle spawns and you have to get some gas. Just like PVE. There’s no forced factors. You don’t have to be the last one alive, because the ability to respawn is still available.
Yes, I know panda already suggested hunger game gamemode, but aha. He didn’t really say anything else.
Doesn’t this much details will causes lag?
I know that 4.0 will be coded with non-spaghetti-o codes, but this much details will caused lag nontheless, So do what Athens arena do. Instead of individually placed building by building, make 1 Block of buildings for that side of the city, heck maybe for an entire map. (Unlikely.) And yes, it wouldn’t really prevent lagness from a fully detailed city. But I think it’ll managed. I hope.
Yeah, but about the infected?
Well, I got 2 choices.
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The infected would spawn in both day and night, and really anywhere, from street, inside buildings, ETC. Personally I don’t really like this. It’s would be somewhat plain.
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The infected wouldn’t really “spawn in the day”, instead in the daytime, they would be inside buildings, but at night. They would spawn everywhere. I like this choice because it kinda give you a break. And some reasons to travel at daytime. I know, it doesn’t really make sense, but that’s what I’ve come out with, after all that’s what separated this new gamemode from regular gamemode. Aswell as giving it an unique experience.
What about NPCs?
I don’t really think friendly NPCs would fitted with an arena-themed map, so no safezones.
However, as of Bandit NPCs, I think it would fitted nicely. Just in case players decide to be hippies. Imagine snipers waiting silently in one of the building’s windows while you’re walking in the street. Or a group of raiders. (Hence, you should use alleyways to travel, maybe you’ll have to fight dozens of infected, I don’t know.)
What about loot spawns, surely this many buildings would come up with too much loot spawns.
Well, yes. Yes it would, but we can just lower the loot spawn. (Not as in chances for loot to spawn.) I haven’t really thought of it that much, so let’s just say that it’s like regular gamemode but with lower spawns.
Why wouldn’t you called it "Hunger game"
Copyrighted.
The spawnpoint is near the bridges. And you say bridges are military spawn, isn’t that OP?
I was thinking about that too, and I think that you should be able to access the bridge via a highway, and you can only access the highway via the entrance that’s located near the center.
Can’t you just, build a ladder?
Hm?
Comes to think about it, this is a map suggestion, not a gamemode.
Oh… shit.
Welp, that’s enough for the suggestion, you get the idea, it’s like Hunger game. You have to find foods, weapons and make uses of each map’s features as your advantages.
TL:DR
Starvation games. But the infected shouldn’t be spawn in broad daylight and only located inside the building, while in the nighttime they should spawn everywhere. You’ll spawn near the riverside and have to loot for resources like regular gamemode, but it should be set in a “city-that-is-as-big-as-a-map” map. The loot spawn also should’ve been lower, and that it’s not the same with 3.0’s arena. No border closing in, no guns laying in streets. You main goal is to survive, but not as the last one standing since respawn will be a thing. (Yes there’s a point living in this gamemode, It’s like RP but without all that “20$ for 1 Pizza”. Mainly surviving.)
Any thoughts?
Sorry for the long wall of texts, It’s fkin late here and my eyes are shutting. Same goes with “the-part-where-I-use-to-wrote-proper-grammar.” senses. It’s not like that it’s worked anyways. You people are weird.