I’ve noticed that basically all weapons that utilize either a semi-automatic or burst-fire mode are susceptible to oversampling in Unturned 3.x
I simply suggest that in Unturned 4.x oversampling be removed as it triggers me whenever I try to rapidly fire any semi-auto or burst-fire weapon only to have the weapon fail to fire for a few brief seconds.
Yep, pit two players against each other, one with a maplestrike and another with an eaglefire(burst). The eaglefire clearly wins ezpz when it theoretically shouldn’t (considering burst mode is a ‘disadvantage’ than full auto)
On the contrary I’ve had many situations where I pick-up an Eaglefire and I loose an engagement to similar rifles able to fire in full-auto. Or did you mean the Maplestrike wins?
Ah cool! I’m glad to see this issue isn’t totally unknown.