[1] Add turret rotation speed - because turrets can’t rotate light speed anyway
[2] Add new engine type “Tank” so we our tanks will be able to rotate in place and such (tracks with dynamic physics would be cool)
[3] Better armour and penetration system so instead of typing “invulnerable” you can decide if your front, back, turret or sides can be penetrated with this amount of mm or not. I think it’s the best possible idea for everything so you just set parts of your model to have different values of armour thickness so some bullets can penetrate it and some can’t (example 57mm shell can’t penetrate 100mm of armour) I’m quite sure it could be used for lockers doors walls anything basically and it’s still going to be better. Also a projectile richochet system would be cool for realistic WW2 tank battles
[4] Add walking inside bigger vehicles and allow us to make more types of doors in vehicles like tank hatches that we can close or open (and use it to enter or exit the vehicles) So instead of pressing the door to enter the vehicle and sit in it you can enter the vehicle and than press the seat you want to use (of course it’s optional for vehicles that are not planes and tanks) + let us animate them
[5] Let us make hitboxes for special vehicle parts like turret, barrel, fuel tank and similar that take more of less damage for example
[6]Switch firing modes option for turrets example solution switch with 1 2 3 buttons on keyboard
That’s all thanks for reading!