The fear of the environment

Hello everyone!

Today I watched a video about things Unturned II need, and there was the fact we need to fear the environment.
So I was wondering what Nelson should add for feel fear the environment.
If you have any suggestion for this, don’t hesitate to post it in the comments!

Day and Night time : There should be some zombies, walking slowly everywhere and, sure, a lot at cities and others important locations. Zombies could attack by surprise player if they are hidden behind a tree, tall grass, or why not into water. Also there are planned features that can add fear of environment (Fog, Storm, Lighting storms, Wind… and temperatures).

Day time : Next to forests, we could see dark fog into them.

Night time : Nelson can add a very darkest night (fear of unknow, and need a flashlight to survive)

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This increase The difficulty i like It!!

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I find trees to be extremely scary. Does that count?

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When they don’t have any leave

This has been discussed extremely frequently.

Either way, Nelson has confirmed multiple times that Unturned II will be far more survival-centric, and also more hardcore.

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Darker nights anyone?

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I agree, darkers night… or even worse, solar eclipses were you cant see anymore and where zombies would be extremely dangerous…
Or maybe some news animals like grizzly, bear, wolf, orcas and sharks when in water…

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a grizzly is a bear

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Maybe it’s this kind of bear


And this kind of grizzly

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it was a reference to an old post of mine :wink:

Yea i agree, even in Minecraft player are scared to go into caves without torches and armor because of its scary surrounding…hope in 4.x player will be scare to wander around at night and dark location such as building without sunlight contact!

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