Just a heads up, this topic concerns the game Rainbow Six Siege, if you haven’t played it, this topic isn’t for you.
Siege has had lots of issues in it’s past, from hackers to bugs to Operation Health, the game has always had an uphill battle when it came to things early on it’s inception. But now we’ve reached a point where these issues aren’t as prevalent as they once were, which is certainly a good thing.
However, Siege now has an issue which it cannot seem to fix, an issue which has festered within this game.
That issue being dilution.
I joined Siege back in the Blood Orchid season, and it was a real struggle for me to learn the ropes of the game. The game does a better job than most at teaching you what to do, but my issue lied with operators.
I much rather preferred playing on the defense because it meant that I wouldn’t have to worry about Ela. Her firerate, her mag size, her speed, and her gadget made her a very broken operator that didn’t really have a counter when she came out. After a while, she was eventually balanced out to acceptable levels, and at the time I had thought that this was just a fluke when it came to Siege releasing new operators.
Boy was I wrong.
Time and time again, I have seen Ubisoft release new operators that were completely and utterly broken. Lion, Dokkaebi, Kaid, Maestro, were all completely busted on release, for the sole purpose of selling more season passes.
Which relays back to my main point, these operators are broken on purpose and diluting what Siege should have been, a tactical shooter.
Siege prides itself on being a rich tactical shooter, and while that may have been true on launch, it isn’t now. Each successive new operator has diluted the game more and more to the point that it’s not about actual strategy and coordinating with team mates and it just turns into another arcade shooter.
Which is actually quite sad, the game had potential. Potential that it won’t ever reach if it keeps on this path towards short term profits above all else.
Another great game, plagued by developers that are forced to do whatever the parent company wants them to do.