Now there has ben a lot of talk about “Realistic” features and mechanics in unturned ll, some of the opinions has ben very positive towards realism, some opinions have had problems/disagreements towards realism and many somewhere inbetween the positive and negative side.
I feel like it would be really good if we could get an overall common belief of what amount and parts of realism makes the game fun, feel good, intresting and balanced and what would just make the game “not fun”, annoying, unbalanced and even rage inducing.
Now first of all i wannt to say that Realism can be a really good thing, since Unturned ll is going to be more of a survival game then 3.0 and survival games tend to have more realism then other kinds of games.
Now to the whole point of this whole post, Which mechanics and features make the game better, balanced and more fun, and wich ones makes it worse, anoying and unbalanced.
Good Realistic features and mechanics are the ones that:
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Make the game more fun and enjoiable to play
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Gives the game that special feeling that survival games have
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Gives more intresting features and depth to the gameplay
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Have balance to them and not relying heavily on RNG
Bad realistic mechanics and features are the ones that
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Make the game more anoying then enjoiable to play
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are unbalanced and where there is to much RNG on bad mechanics/features you cant do anything about
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makes the game look bad in terms of gameplay
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makes you not wannt to play the game
Some examples of bad and unbalanced features: having to lay in bed for 30 ingame days for a broken bone to heal, slipp on a vet rock or tripp over because of some roots and breaking a leg, spawning in with random disabilities, amputation of limbs and so on… you mostlikly get the point by now
Now this is my view on the matter and id really like to hear yours on the topic
(i know there has ben posts about the Realistic suggestions this but i really felt like it had to be brought straight to the poitn)