That post go be insane large i recommend you close a quote and open the another to facility you understandment.
IN GUNS
"In Guns
-
- Time to stabilize sight.
If you pick a weapon with a Iron Sight and sight you go see than demand time to stabilize the sight perfectly, to stabilize the sight you need stay stopped or moving slowly Run shooting like a idiot its the thing most stupid than you go make except if you use one ACOG.
- Time to stabilize sight.
-
- Unstable sight.
one time stabilized the weapon dont go stay fixed, the sight move slowly for one side and the another.
- Unstable sight.
-
- Unstable sight when Shoots
after many shoots its time to stabilize again.
- Unstable sight when Shoots
In Crafting
Summary
In 3.0 the system of crafting works like a potato you get XP envolve in Builder and now you can make cars WTF!
- Blue Print System (BP System)
A system to research and craft itens, at same time no favoring large groups and at same time no helping Solo players or small groups.
How that go work
1.1 The coin to pay for research
The research go had a “Standart Currency” (its the unique name than i imagine) Like scrap in game rust you need a quantity of this currency to research certains itens that demand time and another itens because you die in process to get more.
1.1.1 Balance to research
After find a item you go need research him, go suppose than you find a gun a M16 its a weapon really good but for being really good your cost to research not its much friendly but you pay and research and the M16 its destroyed on process.
1.1.2 The key to not favor
Now the part more irrealistic of this post,>> BP Uses << , yes you work harder to get the blue print but now depending of iten its just possible make 5 itens of same or more or less deppending of iten.
1.2 “blueprints, things than you need Know”
1.2.1 - Go be possible stack up blueprints like 100 M16 BPs.
1.2.2 - Just its possible make a item if you have the BP on a craft table.
1.2.3 - Don´t its possible copy a blue print you need make the gun to make the BP.
- Compounds
The base for everything
Things like metal sheet, Canisters, Explosives, Chemicals.
Common items but need be researched, logic you need research go drop more blueprints for a low cost.
-
Workbench
That go be the key to make and research everything, workbenches have Levels than turn the bench better, in many aspects but the cost of that increase exponentialy and the advantages go together decreasing.
3.1 Repair
Repair go be possible from any item same without blueprint but you go need a workbench.
When you repair the item This item get a “Irreparable part” for example i repair a item for the first time. and the item return to my hands just with 50% of Effectivity and a irreparable part of 50% its impossible repair more than 50% of this item now.
This tax go reduce with workbech upgrades in this logic
XXXXXXX ---- Repair Effectivity/ Cost to upgrade
Work Lvl 1 — Impossible / 50 Coins
Work Lvl 2 — 50% / 100 Coins
Work Lvl 3 — 25% / 200 Coins
Work Lvl 4 — 12,5% / 400 Coins
Work Lvl 5 — 6,25% / 800 Coins
…
Things than need know Its impossible repair 2 times in a workbench lvl 2
4 times in a lvl 3
8 times in a lvl 4
Because the item go be destroyed by tax of effective repair
3.2 Workbech HUD
When you click in workbench had 5 options in a circle
- Workbench Upgrade
- Research
- Crafting
- Repair
- Stock (its just the place to place your blueprints)