Fall of the vehicle.
If the vehicle hits somewhere the player can be thrown, this already exists in several old and new games.
In the case of motorcycles when overturning the player also falls can be hit by the motorcycle
Shooting the tires of moving vehicles makes them roll over depending on the speed.
Cars may have safety belts that prevent the player from being thrown from the car in beats (maybe airbags, I think I saw this in Trello or in old posts but always worth remembering)
Being hit by a car at low speed makes it go over you, at high speed you are hurled over the car.
Swap windows and the front and rear glass of the car (find machines for fabricalos?).
Engine and tank shots make flammable oil and gas leaks (do not smoke near it).
Now something quite annoying is the car being surrounded by zombies and then blasting clear the vehicle must be adversely affected when being surrounded but that does not make sense.
Choosing the level that the car’s glass can go down an example, holding it for longer makes the car’s glass come down totally and for less time makes it go down in half.
air conditioning in cars more chic make the character thirst more slowly in the summer that is hot.