Tonemapper replacement

Default tonemapper in Unreal engine 4 does not work as expected and leaves some undisplayable highlights (pure white spots). Also every brighter light source looks like it’s pure white.
Here are some examples (first image is tonemapped by Unreal engine 4 and second image is tonemapped manually).


Manually is defently better.

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Yeah much more colorful but not too colorful

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I just realized that there is no bloom, but that is not hard to add.

maybe manually can look better, but you/someone made it WAAAAAAAAY too orange


I perferred automatically.

Altho manually with less orange is better.


First and second examples just look like different times of the day.
Third example actually looks better in auto.

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