Tracking

If people continuously walk/drive over the same part of grass/snow it would start to wear down and leave a trail.

Bloody footprints left by people who are bleeding.

Footprints in snow.

Wet footprints when stepping from a wet surface to a dry surface.

Dirty footprints (from dirt).

Dirt/wet/bloody smudges when you melee something.

Dirt/wet/bloody smudges when interacting with things, for example leaving a smudge on car doors, or leaving a smudge on a table that you took an item from.

Disturbed grass/bushes/shrubbery when someone walk on/through it.

Note: it’s all simply time based, trails/footprints/smudges disappear after a while.

After leaving water or a wet surface you dry off after a while.

You stop leaving dirt footprints after being off the dirt/sand for a while.

Stop leaving blood everywhere after you stop the bleeding (or a little while after you stop it).

I think that about covers it.

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If u check out the 4.0 wishlist, Nelson basically has this covered already

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ehh theres still ideas

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True that, i guess i overlooked that a bit

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