Two Eyes

I disagree for a few reasons. As far as performance is concerned, it’s still dual-rendering. Performance is going to take a hefty, and lower-end players will definitely feel it. At that point, I’d personally much rather have dual-rendered scopes (which are present in U3 but won’t be in U4) than two eyes.

That’s not to say I don’t find a lot of “hyperrealism”-based mechanics cool, it’s just that most don’t have a place in games, especially, when they’re going to necessitate a performance drop. Which is sad, because I’m also the guy who’d love a game that actually did this (especially if that same game gave the player “functional” glasses, which would be absolutely hellish).

Unfortunately, I don’t think it’s important enough for a game like Unturned to focus on prioritizing that performance hit over. There’s genres and story-building concepts that could potentially really work the idea into something cool, at least as a (albeit disorienting) tech demo, but it doesn’t make a whole lot of sense for U4.


EDIT: I’d be interested to see how Nelson plans on implementing the support for Tobii Eye Tracking though, even if eye tracking isn’t going to be similar to your suggestion for translucently dual-rendered objects.

Rather than have two artificial eyes controlling how objects are rendered, eye tracking will help those using it navigate menus and perform desired actions more dynamically and intuitively (hopefully™). But that’s not super on-topic for your suggestion, besides being about eyes.

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