Unturned II chaos engine unreal?

Oficial site: https://docs.unrealengine.com/en-US/Engine/Chaos/ChaosDestruction/ChaosDestructionOverview/index.html

Intel talk about it: https://software.intel.com/en-us/articles/unreal-engines-new-chaos-physics-system-screams-with-in-depth-intel-cpu-optimizations

I think this is not new, but epic has launched new features for the unreal engine, in this case a major update on the scenery destruction features, what I want to ask is if there is any chance of this being added in unturned II, which many should questioning is about the performance, well Intel helped the epic in the optimization of the code of these resources, besides other things, suggesting (or not) that even with these resources, there would not be a big impact on the performance of the games, but they didn’t make it explicit (I just took a not very detailed look, so I left the links for those who are curious), but can the Unturned II use some of these new features in future ?


I think someone talked about this before. I dont remember if Nelson has said anything about it.

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I needs it

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