Vehicle physics

Is current vehicle physics in U3 any repairable? I mean, we had 2, which has brilliant car physics, can’t it just be borrowed from there?

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No. Unturned 2 Car System is probalby based on the default Unreal Engine’s Car System and Physics, and Unturned 3.x is made in Unity. Look forward, there’s no reason to care about 3.x’s cars physics.

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I mean Classic version

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It can’t be borrowed. Changing the car physics would break all car mods.

Oh, got it. That should be possible, but improbable to be done, would get some good amount of problems, would take time.

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I just realised that it is possible but the new physics system would need to use the same prefab hierarchy or the old system could still be there as a legacy feature.

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