Very excited for devlog #22


lol

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56%20pm

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eagleFIRE :fire:

i’ve got you in my sights

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No hate,but what’s the point if it runs like poop for most ppl.Performance got kinda better in the last update though :slight_smile:

Gun customization gone wrong at 3AM /ALMOST DIED /MET NELSON?

The only reason it runs so bad is the engine can’t take the such high fps, so it creates lag. He’s optimized the game so much that it’s literally dying from such high fps

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unturned 2: “so how many layers of weapon customization are you on right now”

eft: “i dunno like 15 or 16”

unturned 2: "you are like a little baby. watch this:

SUCC"

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(RADIO) Nelson: Enemy spotted.

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Yuo see Ivan
If yuo are cover kapitalist gun in sight, there is no fear of miss
For can hit from every direction

7yrtm7F

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you see comrade, the more sight, the more accurate

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Then why does it run relatively well for some people?(mostly those with high end computers)

Shrug

Im not sure, But I know for a fact that that is true.

This is only true for Blastlane where raw FPS can reach over 150, which is higher than what the engine supports. Thus literally causing FPS issues from the FPS being so high as you said.

The Firing Range still has very valid performance issues. Thankfully, Nelson has made performance a top priority and we can expect this to be dealt with in the near future.

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