Weapon Operating Speed
Something that, in my opinion, Unturned 2.0 and 3.0 failed was in the weapons part. Not that they are poorly made or poorly worked, but, if I may say so, poorly balanced.
Some weapons, such as pistols, are only for when the player has just spawned and need something to kill the flaming zombies, so far their usefulness is noticeable, but once the player finds an assault rifle, they become completely useless, mainly for PvP, with few players still using them.
This happens because assault rifles have more cadence, more accuracy, more ammunition capacity and etc; so there’s no reason to keep using a pistol, right?
I know that real-life assault rifles are very good and amazing weapons, so in the game they must be as good as it seems to be almost impossible to balance them.
However, there is YES how to balance them, and this without ruining the weapon.
— But then, how ?!
It’s simple: Weapon operation speed.
By “weapon operation speed” I mean: The player’s speed to wield it, reload and even walk with it.
How it would work:
It’s quite simple: Larger, heavier weapons have a slower operating speed than lighter, more compact weapons.
In practice, a player will move faster while holding a pistol than another holding a sniper rifle;and reload speeds are also different, a pistol should reload much faster than an assault rifle.
Almost as a rule (later on there will be an exception), it will look like this:
[Z> Y> X> … n].
Z is faster than Y; Y is faster than X…
Unarmed player / melee weapons> Pistols> Submachine guns> Carbines> Shotguns> Assault rifles> Sniper rifles> Light machine guns
(Pardon if I forgot something )
Would that be good for the game?
Yes, as players would be motivated to use pistols in places that require faster movement, such as a CQB, while in larger places, such as city streets, they would use more accurate, higher-cadence weapons, for example. assault rifles; in the open country, perfect for campers (I don’t like these guys very much), they would use sniper rifles or even light machine guns, as these would have the slowest operating speed for closer combat.
Not to mention that each player would have more options to develop his or her favorite gameplay, without almost necessarily having an assault rifle (as in unturned 3.0).
Addicional point: Weight of weapons
Another point I would like to emphasize is the weight of weapons; an MP-7 (a submachine gun) has an operating speed greater than, for example, an S&W model 500 (a pistol [revolver I know: /]); Because of the weight of the MP-7 which is less than the model 500.
Cases like this one in the example would only be exceptions to the rule that submachine guns are heavier, so slower, than pistols. But this one is a separate suggestion, and it is not fully integrated with the suggestion of the operating speed of weapons.
Do you agree with the idea of weapons with different operating speeds?
- Sort of, because …
- No (if you wish, explain).
- Null vote.
If you agree with the above idea, do you think it should be based on weapon type or weight?
- Weapon Type
- I voted No / Null in the previous one.
- Null vote.
Very well, that is my suggestion.
If there is any grotesque typo, it was Google Translate
Thanks for reading!