What do you think of the new player model

  1. Like the new thiccer player model
  2. Like the thin player model

In my opinion I like the slim Jim player model I think it looks better and fits with 4.0

i was not a fan of slenderdude but the current one is maybe too thicc, devlog 1 player model looked good

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You could have just given this feedback under the devlog thread tbh.

I like the new one way better than slender boi but thereā€™s a certain charm to the first ever one too. Letā€™s not forget about the man of the hour, Rev #4

image

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The new one looks too thick, but the old one looks too skinny. Maybe some mid term between those two would be really great.

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For easier comparison:

(Devlog 1, Devlog 19, Devlog 18)

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devlog 18

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Do you know if clothing making the character thiccer is still in? It didnt seem like it was in devlog 19

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Very noice

Yeah that boi looks good tho

Didnā€™t even think to check to see how well clothing was meshing to the new body proportions, but yeah, they still seem to be 3D models (while the sleeves look flat, the torso definitely has the shirt sticking out farther as evidenced by the collar). Itā€™s hard to tell whatā€™s going on with the pants, but the belt loops and pockets are still 3D and meshed to the body (even though the rest of it looks flat, as itā€™s covering the feet in this).

image

Itā€™s possible that the clothing hasnā€™t been properly re-envisioned for the latest character model yet. So, I pulled up Devlog 18 to see if itā€™s possible that itā€™s just a change in style for the current rig.

Gloves and shirts looked very thing in D18, so Iā€™m thinking itā€™s not meant to appear flat, it just is in this Devlog. Iā€™m not sure if the pants covering the feet is a stylistic choice or not, but I prefer having the feet visible if thereā€™s no shoes equipped.

People need to make up their minds already

we did tho, most of us want a middle ground between the iron golem model and the enderman model

The D19 model is pretty much middle-ground though, and while some of the feedback on it is fair, a lot of it isnā€™t actually true (arms blocking majority of screen, legs not having a gap, model being the same as U3ā€™s, etc.).

The D1 model is closer to the U3 model than the D19 model is, imo, and thereā€™s people saying they prefer the D1 model because D19 looks too thick, which makes me think they havenā€™t actually gotten a good look at the models.

Iā€™d be fine with the arms and legs being a bit thinner, but thereā€™s definitely people who are unreasonably complaining (to the point of falseness). Thereā€™s also people who just prefer Slenderman, or Thickest-man, in general.

Iā€™d say the new model should have a download posted like the previous rig did, but most people donā€™t have Maya to view it and most people probably wouldnā€™t look at it to begin with. A fair amount of people just watch other peopleā€™s videos on devlogs, which I wouldnā€™t recommend.

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There isnā€™t really a middle ground.

  • You cut off the extra length to the limbs, youā€™ll get back to the original model. The arms look fat because of its slight shortness.
  • You make the body skinnier, and youā€™ll be back to the slendy model, just with a bigger head. It looks tall because of its skinny aspect making it look tall

The ā€˜tallā€™ model was used because it is compensated by clothing with the extra thickness.

Maybe itā€™s all because like what the above said, people didnā€™t compare and/or made quick assumptions.

Iā€™d like the D19 model to be slightly thinner, it looks like it just merely crossed the line into bulky, like a ROBLOX character.
This is all subjective. Since you asked how I thought, I delivered.

Apocalypse Rising map mod when?

3 Likes

I prefer the THICC player model

What if there was an option to choose your player model? :thinking:

Then most of them would have animation issues. The character model impacts far more than just what the player visually looks like when idling.

By having three distinctly different models in terms of proportions, thereā€™s going to be some weird animations on the less-supported models, if Nelson is just reusing animations (raw) for each model.

For example, the D18 model had long arms because it made a lot of IK animations with its arms feel natural, such as entering vehicles. iirc this made just ā€œshortening the armsā€ not a viable option. I think thatā€™d be especially true if we had the D1/D4 model, which have shorter, thicker arms.

i prefer the devlog 1 model but my main problem with U3ā€™s model was how the upper arm was somehow smaller than the fore arm

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