- Like the new thiccer player model
- Like the thin player model
In my opinion I like the slim Jim player model I think it looks better and fits with 4.0
In my opinion I like the slim Jim player model I think it looks better and fits with 4.0
i was not a fan of slenderdude but the current one is maybe too thicc, devlog 1 player model looked good
You could have just given this feedback under the devlog thread tbh.
I like the new one way better than slender boi but thereās a certain charm to the first ever one too. Letās not forget about the man of the hour, Rev #4
The new one looks too thick, but the old one looks too skinny. Maybe some mid term between those two would be really great.
Do you know if clothing making the character thiccer is still in? It didnt seem like it was in devlog 19
Very noice
Yeah that boi looks good tho
Didnāt even think to check to see how well clothing was meshing to the new body proportions, but yeah, they still seem to be 3D models (while the sleeves look flat, the torso definitely has the shirt sticking out farther as evidenced by the collar). Itās hard to tell whatās going on with the pants, but the belt loops and pockets are still 3D and meshed to the body (even though the rest of it looks flat, as itās covering the feet in this).
Itās possible that the clothing hasnāt been properly re-envisioned for the latest character model yet. So, I pulled up Devlog 18 to see if itās possible that itās just a change in style for the current rig.
Gloves and shirts looked very thing in D18, so Iām thinking itās not meant to appear flat, it just is in this Devlog. Iām not sure if the pants covering the feet is a stylistic choice or not, but I prefer having the feet visible if thereās no shoes equipped.
People need to make up their minds already
we did tho, most of us want a middle ground between the iron golem model and the enderman model
The D19 model is pretty much middle-ground though, and while some of the feedback on it is fair, a lot of it isnāt actually true (arms blocking majority of screen, legs not having a gap, model being the same as U3ās, etc.).
The D1 model is closer to the U3 model than the D19 model is, imo, and thereās people saying they prefer the D1 model because D19 looks too thick, which makes me think they havenāt actually gotten a good look at the models.
Iād be fine with the arms and legs being a bit thinner, but thereās definitely people who are unreasonably complaining (to the point of falseness). Thereās also people who just prefer Slenderman, or Thickest-man, in general.
Iād say the new model should have a download posted like the previous rig did, but most people donāt have Maya to view it and most people probably wouldnāt look at it to begin with. A fair amount of people just watch other peopleās videos on devlogs, which I wouldnāt recommend.
There isnāt really a middle ground.
The ātallā model was used because it is compensated by clothing with the extra thickness.
Maybe itās all because like what the above said, people didnāt compare and/or made quick assumptions.
Iād like the D19 model to be slightly thinner, it looks like it just merely crossed the line into bulky, like a ROBLOX character.
This is all subjective. Since you asked how I thought, I delivered.
Apocalypse Rising map mod when?
I prefer the THICC player model
What if there was an option to choose your player model?
Then most of them would have animation issues. The character model impacts far more than just what the player visually looks like when idling.
By having three distinctly different models in terms of proportions, thereās going to be some weird animations on the less-supported models, if Nelson is just reusing animations (raw) for each model.
For example, the D18 model had long arms because it made a lot of IK animations with its arms feel natural, such as entering vehicles. iirc this made just āshortening the armsā not a viable option. I think thatād be especially true if we had the D1/D4 model, which have shorter, thicker arms.
i prefer the devlog 1 model but my main problem with U3ās model was how the upper arm was somehow smaller than the fore arm
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