I was trying with the IOBS but I couldn’t get it to work since apparently it requires a different configuration in the .DAT and including the activation one
iirc I don’t believe the Dropper actually has states, which is likely why it doesn’t work with IOBS. This may need to be a feature request instead, rather than a support question.
If you add CollisionEventHook, the situation of full synchronization will be reduced. After all, it is very unlikely that there will be players near other objs when you use this obj. . . But I think the best way is to make it rubbery, or Binary_State, and then put the dropped items directly into the player’s bag.