WO's MEDICINE (+harder bleeding)/ HERBALISM (+FLORA AND FAUNA)

MEDICINE

Before talking about the rework of medicine, it is worthwhile to determine the modified mechanics of bleeding. Damage from bleeding will depend on the place of impact and on the type of weapon with which the player was injured.

From these conditions, the bleeding rate will increase by damage per second

(for example: if you get hit from a shotgun, you will bleed faster than from a knife).
Here are sample bleeding rates:

  1. Cold cutting weapons: 3 hp/sec

  2. Cold Blunt Weapons: 1 hp/sec

  3. Light firearms (pistols, submachine guns): 1 hp/sec

  4. Medium firearms (assault rifles, carbines, rifles): 2 hp/sec

  5. Heavy firearms ( machine guns, large-caliber rifles, shotguns): 3 hp/sec

  6. Arrows and bolts: 1 hp/sec

  7. Explosives: 3 hp/sec

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New and old medicines

  1. Bandages - for a short period of time will restore a certain amount of health, as well as gradually stop bleeding. Slowing works on the frequency of dealing damage. (normal - 1hp/sec, slowed - 1hp/2sec) They will also have three tiers:

First: 5 hp instantly, bleeding slowed down for 1 second, complete stop after 30 seconds;

Second: 15 hp for 2 sec; bleeding slowed down for 2 seconds, complete stop after 20 seconds;

Third: 30 hp for 3 sec; bleeding slowed down for 3 seconds, complete stop after 10 seconds;

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  1. Tourniquet - completely stops bleeding, but it only works for a few minutes (within 2), at the end of this time, the tourniquet must be removed, otherwise some damage will be done. /this is a reference to real life, where if you over-hold the tourniquet, tissue necrosis can begin/

Also, if the wound was not treated during the tourniquet and the bleeding was not stopped, it will continue after the tourniquet is removed.

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  1. Painkiller - instantly restores 30 hp, removes debuff from injury (one per application) for a certain period of time (say 20 seconds)
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  1. Syringe of adrenaline - instantly restores half of the stamina, also removes debuff as well as pain medication.

Gives health regeneration at 1 hp/sec, increases the regeneration of the initial stamina (without the influence of skills) by 7.5 point/sec, removing the restriction on movement - the player does not need to stop so that stamina starts to recover again. (valid 30 seconds)

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  1. Surgical kit - applied for a few seconds, instantly restores 75% health and completely removes bleeding
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  1. Medical kit - restores 90% of your health, eliminates bleeding, removes all debuffs, and restores health at a rate of 3 hp/sec for 10 sec.
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  1. A syringe with morphine - works like a painkiller, but for a longer amount of time - 40 seconds and with a regeneration effect of 2.5 hp / sec. Also gives a 10% slowdown, and slightly impairs coordination (drunk effect)
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  1. Vitamins - unchanged + reduces poisoning time by 25%, stacks

  2. Vaccine - no change

  3. Pills - no change + completely removes poisoning

  4. Antibiotics - no change

  5. Splint - unchanged, can now be used on hand

  6. Resuscitation kit - it takes a very long time to be applied allows you to resurrect a recently fallen player, with a small number of hp.

Ideal to do in several steps, painkiller injection => suturing wounds

=> use of defibrator => blood infusion. It would be interesting to see the QTE system, for the tense situation. Will give a debuff (drunk effect). Also, the ability to customize the filling of the resuscitation kit looks interesting

,with this option you can apply buffs to the resuscitated player or increase his rebirth health.

/here it would be fun to introduce a tug of the player’s body, but we think that it’s too difficult also introducing the state of “death” when the player is lying and waiting for help (like in Rust, Pubg, Battlefield, COD, L4D and others)

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  1. Disinfectant - if used before the bandage, it will increase the received health by 10%, also removes 5 radiation points
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  1. Healing syrup - gives regeneration of 2 hp/sec for 20 sec
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  1. Cough syrup - no change
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  1. A package of blood - gives an additional 20% hp (maximum 2 uses per player) / well, in general, you can not limit it, for the glory of chaos, of course /
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  1. Nano Serum / JUST A FAN IDEA / - after application does not allow the player to die in the next 10 seconds, if after application the player does not receive damage, his health will begin to recover at 1 hp / sec to the health limit. The second option is to delay death for the next ten seconds. Well and yes, if someone introduces this “immortal Russian” cocktail, then it should be extremely rare and other players should see, that the player is under the effect of this drug (you can even accompany it with sound)
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FLORA AND FAUNA

The fauna in the game is very lacking in birds and fish.
These animals give the game world more liveliness. And of course I would like to see animals that already present in Unturned 3. Another element of diversity can be insects such as: fireflies (you can catch them and make improvised lamps), flies (they will fly over zombies or corpses, if they lie down on the locations), butterflies (decor), etc.

The flora in the game is missing a lot . We believe that flora should be made more interactive. Add medical herbs, shrubs, flowers, berry bushes (already present by the way), nut and fruit trees, etc. You also need to allow collecting sticks not only by chopping down the trees.

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HERBALISM

In our opinion The forest in Unturned is quite an empty place. When players are sitting in the forest in an ambush or for some other reason they are very bored, there is absolutely nothing to do in the forest. You need to add more plants to the forest, which we have already mentioned in passing in the FLORA AND FAUNA. But this was only the beginning, Herbalism will allow you to use all these plants, creating unique medicines and poisons. You should make an additional menu in which the player will need to upload several ingredients, recipes can be purchased in safezone or open yourself, they will be recorded after applying the created brew.
You can also enter special items:
mortar - for mixing reagents
herbalist’s bag - for storing herbs
glass flask - for storing poisons or brew

Herbage:

Redret or fire-grass - red flower, ideally should be located near hot springs in large numbers, greatly increases the temperature around them. If the player is around for a long time the player will overheat

Luminescent mushroom is a small mushroom that glows in the dark. Grows deep underground, in caves and metro, grows in small colonies of 2-3 pieces in one place

Algae - can be found in water reservoirs, in large quantities

Plantain - can be found anywhere on the map near roads, except for rocky terrain

Goodberry - shrubs with large clusters of pink berries, found in the Sunny edges of the forest, grow in groups

Corpsret - small black flower similar to a rose. Grows in the lair of a morph, in cities teeming with zombies, in graveyards

Voltret - grows near the transformer boxes, generators, places where the lightning strikes, Power lines. When it rains, lightning strikes all around. If a drenched player tries to rip it off, they will receive damage and stun

Edible mushrooms are a common champignon used for cooking. Growing in the forest, copiously spawn after rain

Poison smokey mushroom - a large porous green mushroom, when plucked, releases gas that will poison the player (You can protect yourself with a gas mask). It is located near rocks and in places with high humidity. They grow in small groups

Сurative moss - grows on trees, several pieces, cut off with cold weapons

Greenret - high green plant with large leaves, growing in the woods.

Crossroom - is a small mushroom with a red cross on the cap, growing in rocky terrain, in small groups.

Oppenheimer flower - a radioactive green flower that glows in the dark, grows only in the dead zone, when collected by the player, it infects with radiation for 5%

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Recipes:

  1. Speed potion - a drink that increases the player’s movespeed by 15% for 30 seconds
    To create it, you need: X3 Redret/ X3 Voltret/ x1 flask of water
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  1. Slowing poison - poison that reduces the player’s movespeed by 15% for 30 seconds, can be applied to bolts,arrows, Darts, poison canteens
    To create requires: X3 Voltret/ X3 Poison smokey mushroom
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  1. Bouncing mix - increases the player’s jump height by 50% for 15 seconds
    To create it, you need: X6 Redret/ X6 Greenret/ x1 flask of water
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  1. Paralyzing poison - a poisoned player will perform all actions 25% slower for 25 seconds, can be applied to bolts, arrows, Darts to poison canteens
    To create requires: x2 Voltret/ Algae x4/ X3 Crossroom
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  1. Luminescent dust - a grenade with illuminating powder, illuminates the hit points with a dim glow, and should also touch both players and zombies. You can also produce Darts, arrows, bolts. This will work as a tracer for arrows or a marker for highlighting the enemy. You can also make a special arrow with a tip with a container of fluorescent dust, which will not cause damage, but will highlight the player.
    To create it, you need: x4 Redret/ X5 Luminescent mushroom
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  1. Intoxicating poison - for 10 seconds introduces the player to the state of floating screen (the effect of unpeeled berries), you can apply to bolts, arrows,Darts, poison flasks
    To create requires: 3x any berries
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  1. Mushroom poison - poison that deal 1 DMG/sec for 50 seconds (can be applied to bolts,arrows,Darts, poison flasks)
    To create requires: X5 Poison smokey mushroom
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  1. Stinking poison - adds 10% percent of infection to the player, can be applied to bolts,arrows,Darts, poison flasks
    To create it, you need: X3 Poison smokey mushroom/ X5 Corpseret
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  1. Tired poison - slows the player’s stamina regeneration by 50% for 30 seconds, can be applied to bolts,arrows,Darts, poison flasks
    To create it, you need: X5 Poison smokey mushroom/ X3 Corpseret
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  1. Goodberries - eating one peeled berry converts half the food into water or vice versa
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  1. Camouflage grenade - containing which has a special smell, which the zombies stop paying attention to. Used to disguise a player or transport, for player 1 grenades, for transport 3. Allows you to become invisible to zombies for 1 minute. If a player is under the influence of this dust, his thirst is increased by 3 times, also this makes him a priority target for the morph (the morph will immediately attack players under this dust)
    To create it, you need: X3 Luminescent mushroom/ X7 Corpseret
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  1. Healing ointment- healing 1 HP/sec for 15 seconds
    To create the required: X5 Plantain/ X3 Goodberry
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  1. Antidote - neutralizes any poison, can be applied to bolts, arrows,Darts, as well as clean poison flasks
    To create it, you need: X3 Greenret/ X3 Poison smokey mushroom/ X3 Crossroom
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  1. Herbal compress - accelerates fracture healing time by 50% , can be applied toyourself and any other player

To create it, you need: x2 Algae/ x2 Greenret

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  1. Bandages with curative herbs - restore 40 HP and stop bleeding after 5 seconds, remove 5% of infection
    To create it, you need: x4 Curative moss/ x8 Fabric
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  1. Plantain - restores 5 HP and delays bleeding for 5 seconds
    To create it, you need: x1 Plantain
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  1. Tincture of berserk - increases the speed of attack in melee, but takes 2 HP, lasts 15 seconds.
    To create it, you need: x8 Redret
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  1. Fire mix - an additive that strengthens the Molotov cocktail, increasing damage and range by 2 times
    To create it, you need: X12 Redret
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  1. Poison grenade - a grenade that emits a poison gas that deals 10 damage to everyone within its radius, as well as a mushroom poison effect.
    To create it, you need: X10 Poison smokey mushroom/ x2 Redret
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  1. Stamina potion - increases stamina’s maximum regeneration limit to 150% for 30 seconds
    To create requires: X5 Voltret/ X3 GoodBerry
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  1. Water potion - increases swimming speed by 50% for 45 seconds
    To create it, you need: x4 Voltret/ X6 Algae/ 1x flask of water
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  1. Underwater breath potion - increases maximum air supply by 50%
    To create it, you need: X3 Algae/ X3 Voltret/ 1x flask of water
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  1. Radiation generator - an air generator that has radioactive dust added to it.
    Turns everything into a dead zone within a certain radius.
    To create it, you need: X12 Oppenheimer flower
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  1. Acid poison - deals 50 damage to the clothes it hit, as well as 10 damage to transport, can be applied to bolts, arrows,Darts
    To create it, you need: x4 Oppenheimer flower/ x4 Poison smokey mushroom
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  1. Acid grenade - creates a puddle at the point of impact, which takes away the infection parameter and deals 10 DMG/sec.
    To create it, you need: x8 Oppenheimer flower/ x4 Redret/ x4 Poison smokey mushroom
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2 Likes

This is a mod idea, right?

I’ve been waiting for a post like this for a while :eyes:

Bleeding from blunt weapons has gotta hurt, but it makes sense that it has less health drain more due to the fact that to bleed with a blunt weapon takes a ton of force in the first place.

Before someone argues that this would bleed way more y’all have to remember that semi-automatic small arms such as pistols have a rule to them:
They always have a higher firerate than expected.
As such, it makes sense.

In all honesty, semi-automatic rifles such as Marksman rifles and Bolt-action hunting rifles should be classified differently from automatic rifles. They pack more of a punch per shot unlike the “assault” rifles, which rely on constant damage over a short period of time to do the work.
Firearms such as the Grizzly (which iirc is the Barrett M82A1) should do more bleeding than an automatic rifle such as the Maplestrike (Colt Canada C7), per se.

The heavier automatic rifles should still do around the same bleed as the lighter versions, simply because they pack such a punch in normal damage that the bleeding would just make it way worse. Shotguns and larger-caliber rifles make sense, however.

If it’s gradually stopping the bleeding, then it should be pretty fast. I don’t want to wait 60 seconds to stop myself from bleeding to death, especially if I’m already at low HP in the first place.

60 seconds is just an example don’t slap me with an oven mitten

Stopping bleeding after 30 seconds is kind of a yikes to me, seeing as you can lose a pretty good amount of health in that time period. It does kind of make up for it by lessening the overall bleeding as it progresses, so that’s good. Imo this should be lowered a bit to make it more balanced, but could probably work just fine.

Will likely work fine, they’re all bandage tiers so not that big of a deal. Better healing items exist, so as long as we’re not stuck with bandages this is okay.

Kind of like a wearable, but you have to take it off after a certain amount of time, seems doable.

Personally I’d rather it restore the health over a period of time (albeit a very short period) instead of immediately, but both would work.

Do these not immediately restore health like painkillers?
Also I know that morphine is a narcotic, but you only get the “drunk effect” if you use it too much.

I thought of a car tire, what do you mean by this?

I’d love this in a non-pvp server, but I think that sometimes in large pvp servers this could be ignored for a majority of the time.

Was there a thread about this previously or am I retarded?

I’d honestly just settle for makeshift bandages/medical kits, too many healing items is a bit crazy.
Having this as a mod would be really nice, though.

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Some herbalist and more gardening shit would be nice. But it would also be just as nice if it was a mod.

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I mean splint lol

I love the idea for different plants in the woods that have different benefits.

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Thanks for your opinion!