Would anyone be willing to create some custom clothing mods for my map?


#1

I’m looking for someone to create some (vanilla style) security guard clothing for my map (I’m literally godawful with Blender, Unity, etc, so I need a little hand). Anyway, I’m in need of:

  • a black/dark grey shirt with “Security” written on the back (in the same kind of pixel font as some of the vanilla/curated mod clothing, the “Prison” top for example)

  • a vest (can just be the vanilla type one) with the same thing written on the back

  • matching vanilla-style pants, the same shade as the top (nothing writtedn on them) and they’re all called “Security Top”, “Security Vest”, and “Security Bottom”.
    I’d really appreciate this. Thanks


#2

I might be able to try this.

I’ve never done clothing before, but I’ve always wanted to learn how. I also have support from the boyos at the Modject :wink:


#3

Use “Guard” on the back, as the top isn’t big enough for security.


#4

Yeah was also going to mention that.


#5

Unless somebody makes a whole new vest, it won’t be possible to write Security on the back of the police vest since it has a texture of two pixels, and I don’t think the military vests are all that different.


#6

You “can” make the custom clothing without using blender. (Unless you want custom mesh.)

Anyhow. If ye look at the Source>animation. You’ll see a texture, use photoshop to make ye own clothing and send the file here I guess. And I’ll try to make it in unity for ye.

Edit. Meh


#7

EDIT: https://steamcommunity.com/sharedfiles/filedetails/?id=1455973445


#8

Oof.

You snooze you lose, I guess.

Still, I figured out how to make tops and bottoms at least, so it wasn’t all for nothing


#9

woah, thanks so much Molt :smiley:


#10

Well I’ll be damned. How did you make the vest take a bigger size texture? And how did you know exactly where to put the writing?


#11

I made my own UV map using my own blender file for the police vest. Its original UV map (from its original model) only occupies two pixels worth of space.

I then rotated the UV map so the back texture faces (two triangles for the big rectangular part) are upright. I enabled snapping to pixels, and copied over the text I used for the shirt.

In order to move the text into the best position in the rectangular area, I just dragged out the bottom two vertices further into the dark gray/black, which would, of course, move the text upwards and into a more cramped area.

EDIT: In Unity, I disabled texture filtering on the filter. This gives it the text a clean, non-blurry/smudged look. Pretty sure it’s normally bilinear.


#12

^ This was very nice from you.
+ respect


#13