I’ve played about an hour of Carpat, just walking around and definitely agree with you here.
There are so many improvements to terrain, boulders, roads that need to be smoothed out. The trailer got me hyped and the map looked amazing in it but I have yet to come across a truly nice looking location or area due to this.
The location detailing is questionable (minecart in an attic?) and most of the objects aren’t even snapped correctly. Hell, objects are sunken into the ground or floor a lot which is a sign of laziness. For spawns, I don’t mind some of the locations having 4-7 zombies max but there are some places like Air_Control that have none! I also haven’t come across any animals yet but that might be luck.
Things this map is decent at:
I never had a problem with how the devs implements less item spawns, infact finding food and water was about the same as other maps. Clothing and weapons are scarce which is kinda interesting and I get where the developers are coming from in relation to less of those spawns. Location density was cool. Wherever I turn there is always a house, hut, farm, radar tower to explore which is something unique about this map. Overall, I’ve had the best performance on this map with 10-20+ more fps average than the other maps. This might be due to it being medium and a lot of buildings are unfurnished though.
In summary, this map has a long road of improvement and I want to see it become a great map, but there are so many things that should be fixed: Map environment, detailing, zombie spawns need a buff. This map did well at executing the 2x less item spawns, location density, and performance.
We must remember this is just one map and this hopefully won’t set the bar lower for future timed or full curated maps.