Devlog #015


#21

I don’t recall Nelson saying anything about the United Arab Emirates.


#22

The first devlog to be prefixed with “Unturned II” instead of “Unturned 4.x” :slight_smile:

Joking or not, this was what I’ve been hyped for the last couple of weeks (as I’ve mentioned in that video with Pork and in some random posts).

It looks like the game’s lighting system is disabled / being redone atm, so until then placeholder textures.

See my above response for this too.

EDIT: Nelson also says that those ground textures are just being used so we can better see the effects. This is said three minutes in.


Car and character model suggestions
#23

Looks super promising. I love the amount of detail we’re getting compared to 3.0; turning signals, brake lights, improved wheel physics, customizable license plates, keys, windows, even the loss of sound when you enter the car.

One question/suggestion I do have however is this: I assume you already plan on doing this, but will windows being shattered affect the level of noise reduction? If all of my windows are shot out, there should be zero sound reduction. At the same time though, just because your rear window is out doesn’t mean you should lose all sound/noise reduction, therefore I hope it’s a dynamic system.

Overall great stuff and I can’t wait to see more!


#24

came for the cars

stayed for the voice


#25

The car should be more curved like cars in real life. Right now they look like higher poly boxes


#26

imma be that annoying fuck and give signal for left but actually go right


#27

I think you should let the character’s arms a little shorter, it would match the character’s broad chest.


#28

I hope you add detail on car interiors too :slight_smile:


#29

how 62 dab on the haters


#30

Finally you call it ‘Unturned II’ devlog!

Great video too! Did pretty well on the vehicles, much better than what we have in the current game


#31

Nelson has stated that this is a temporary character mesh and not the final one.

Don’t worry.

Also


#32

A) Don’t ever ping Nelson. Unless it’s super urgent (which this is definitely not) you should refrain from using a @ for an average comment like this.

B) He meant that you can eventually be able to take off and switch the license plate, as a feature intended for roleplayers.


#33

it seemed to me …

download


#34

The character model is more like our adult form

While in 3.0 it looks like a fat kid


#35

I know this but anyway the character was kind of strange, Nelson is going to change anyway so I’m quiet my response was kind of a suggestion.


#36

Dude if the mirrors on the cars work than will be really cool. And cool for them to servers


#37

YAAAAAAAASSSSSSSS

Tho the drifting is a little overdone on the grass. On asphalt, maybe it would be good. But on grass it shouldn’t make that drifting sound. The things you said were still in progress looked good. But I don’t understand the rear view mirror. It’s not gonna have a purpose but block your vision. Unless…


#38

I believe Nelson made an off-hand comment about that during the video, but I do agree that materials need unique sounds for different things happening with the vehicles. As for the mirrors, let’s hope for what we’re both thinking :wink:


#39

In addition, driving on grass is too gravelly imo.

I hope so.


#40

that is some top quality Photoshop.