After reading his new comment i understand the argument better. Btw, my post and arguments are according to my experiences with 2.0 and 3.0, and if you’ve been updated on how Nelsons thoughts on 4.0 is going to be, then you would know that Nelson is trying to create a more survival focused game for 4.0. take into consideration that a system like this in unturned is hard to say specifically what can and what cannot happen.
Now if players fall unconscious after a fight, then they will regain consciousness automaticly as i stated in the post, so you’re not stuck in a coma. also, I would imagine that you wouldnt derive players option of suicide, which would mean that you can just kill yourself if you dont feel like being unconscious.
However statistically speaking, you would most likely be dead or close to death if you were to lose so much torpor that you are to fall unconscious during a fight, so unconsciousness wouldnt make u more vulnerable, but more that you still have a fighting chance to live. Which would mean that if you were to be so low that you’re alomst dead, and suddenly pull up a magic kit to heal full health, and run around like it never happend, sounds pretty stupid don’t you think? Torpor would literally make it so that players arent invincible gods who can run around heal, shoot, heal, shoot. And meds is not going to be any less important from the simple fact that, not everyone has a sniper and not everyone are able to hit headshots all the time. and as i stated earlier, you would be a lot closer to death than fainting when getting shot at, so healing would still have a big role to play.
You’re saying that if snipers had the ability to 1 shot people then it would be broken, but the fact is that snipers DO 1 shot people in unturned right now, unless you’re safeguarded by some magic helmet. Idk how much you’ve played with snipers in 2.0 or 3.0, but i have used them quite a bit and i can tell you that the bolt-action rifles such as ekho or timberwolf, are actually trash in 3.0. If you are lucky enough to land a headshot on a player with helmet, they will run, jump and heal like a maniac. And you’re not going to be able to land another shot before he is healed back up. The only viable sniper is grizzly, because it isnt bolt action, so you are actually able to finish off the player, but the other snipers are trash since they are not able to finish anyone off, with the fact that snipers have a slow bullet travel time and bullet drop.
I’ve played a lot of 2.0, and the timberwolf back then 1 shot everone in the head, no matter the helmet. including the fact that there was no bullet drop so headshots were pretty easy, i never complained about the gun being “Too op”, because the gun was rare and it made it sense. Also a factor ofcourse, the gun was loud as hell and you could hear it quite far, so you would already know that a person with a timber is around and you should probably not run blindly into the area that this person is in. it made it so that unturned isnt a shitfest of people running around in the frontline shooting and healing, but rather a more sneaky and realistic approach.