Mods on server

So, I made 2 mods, wich add vehicles, and they work fine on a machine that didn’t have them before I uploaded them, so I know they work in singleplayer. However, when I install them on my server, this pops up in the console:

An error occured while executing v [2704]: System.NullReferenceException: Object reference not set to an instance of an object
at SDG.Unturned.InteractableVehicle.init () [0x00000] in :0
at SDG.Unturned.VehicleManager.addVehicle (UInt16 id, UInt16 skinID, UInt16 mythicID, Single roadPosition, Vector3 point, Quaternion angle, Boolean sirens, Boolean blimp, Boolean headlights, Boolean taillights, UInt16 fuel, Boolean isExploded, UInt16 health, UInt16 batteryCharge, CSteamID owner, CSteamID group, Boolean locked, Steamworks.CSteamID passengers, System.Byte turrets, UInt32 instanceID, Byte tireAliveMask) [0x00000] in :0
at SDG.Unturned.VehicleManager.spawnVehicle (UInt16 id, Vector3 point, Quaternion angle) [0x00000] in :0
at SDG.Unturned.VehicleTool.giveVehicle (SDG.Unturned.Player player, UInt16 id) [0x00000] in :0
at Rocket.Unturned.Commands.CommandV.Execute (IRocketPlayer caller, System.String command) [0x00000] in :0
at Rocket.Core.Commands.RocketCommandManager+RegisteredRocketCommand.Execute (IRocketPlayer caller, System.String command) [0x00000] in :0
at Rocket.Core.Commands.RocketCommandManager.Execute (IRocketPlayer player, System.String command) [0x00000] in :0

Do you guys have any ideas on wat I’m doing wrong? It’d be greatly appreciated. Thanks!

EDIT

The clip of the vehicle DOES spawn though. And other vehicles collide with it.

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