The style


#1
  • 1-dark untunred
  • 2-colorful withe solid colors instad of actual textures…

0 voters

OR


this is just to give an idea…


#2

an option in between the two would be nice


#3

A dark theme for the atmosphere is mostly “confirmed” as for the color/texture, I’d personally stick with solid colors for the most part of buildings for example (doesn’t mean that there won’t be any improvements regarding the details!)


#4

->complains about solid colours over textures
->edits sky into solid colour


#5

lol i didnt do the skybox cus… i couldent finde somthing that fits in so


#6

I like the feeling of the bottom one, adding rust and cracks to many objects would be really nice


#7

Honestly, detailed textures on low-poly games look awful, makes it look like a 2-hour-made cheap horror game you find in something like Newgrounds. A darker theme and color scheme is surely a really good decision, design-wise, but the texture should still be solid. Or at least with very minimalistic details on smaller objects like backpacks, weapons, trashcans, road signs etc. etc.
Pretty much an option in-between.


#8

Or at least with very minimalistic details on smaller objects like backpacks, weapons, trashcans, road signs etc. etc.
Pretty much an option in-between.

From what it looks like based on the devlogs, this is exactly what Nelson is going for. All the materials have noticeable textures to make the world feel a little less blocky, but doesn’t overdo it in any capacity. They aren’t “low-res” in the sense that they look like some cheap Unity Horror game, and they stay pretty consistent in the way they are implemented.


#9

We will only be sure what looks best when we actually get in game.


#10

i dont meen like hq texture or pbr xd i meen just slight textures like the roof texture on the house go look it up it slight and fits in…


#11

I hate colorful Unturned. Missing the grittiness the game’s atmosphere needs.