(1 of 3) The Turned [mega-post] – Prologue, bestiary, and lore

I think the mega should be able to pathfind through fences and small walls. Like the farm fences in Russia, you can easily break them and I think the mega should be able to walk straight through, allowing other zombies to follow it’s path. I think the mega should have a small stun ability when doing the groundpound.
I think with all these new monsters, servers should have all power to remove or add these monsters and get the amount of horror or survival that they desire. I think letting the electric zombie control sentries would be OP, unless the turret gets less accurate. Imagine the zombie getting lured to your base and taking control of you sentries inside for instance. I don’t agree with your opinion of making one fire zombie. I think smaller fire zombies and larger, harder fire zombies would be more fun. Maybe the ethereals should be bulletproof like the ghost zombie in U3. I like the way that they can discourage people having negative rep, assuming the rep system gets more balanced. The spores sound really awesome, but I think they should only exist in really hard deadzones or in special maps. I’d also like to know how you think spores and hiveminds would have to be implemented in U2’s style. Because the blocky and simple style is hard to combine with spores and hiveminds.

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