https://steamcommunity.com/app/304930/discussions/0/1633040337750156161/
Yep this update number is insane. More details in the eventual update post, but the planned format going forward is 3.{year}.{update}.{patch} - been doing that with 4.0 and map version numbers for a while now.
Pending changes:
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Allow replicating strings with >255 length. High bit signals a 2-byte length value.
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EffectUI command can be used from server console.
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LodGroupEnumerator struct for viewmodels and enemies allowing >4 LODs.
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Level can override dropship model, see DefaultLevel.asset file.
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Rainbow jersey item.
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Potential solution to missing kick/ban/shutdown packet.
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Has_Global_Electricity in level Config.json.
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Allow_Manual_Drop item option.
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Adjusted trophy skin gold/silver appearance.
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Fixed Bench_Metal_0 discoloration.
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Beta invite now longer says consumable.
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Zombie difficulty assets can override stun values.
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Marker text can be overridden.
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All attachments can affect ballistic damage, not just magazines.
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Sub/unsub buttons on server info screen.
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Clarify refresh categories on server list.
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Workshop update config supports rich text and shouldnāt get clobbered.
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Fixed primary / secondary equip priority.
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Threaded console is no longer the default on Linux.
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Included example server scripts on Windows and Linux.
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Misc curated map display changes.
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Fixed repeatedly unboxing and misc box improvements.
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Added ability to skip unboxing animation.
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Mouse-over items in box to see individual probability.
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Halloween and Festive menus, as well as promo menus as async loaded.
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Fixed object LODs and objects out of range at world border.