Update Notes:
General:
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Graphics menu has more thorough explanations and performance warnings.
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If server rejects an admin edit the changes are rolled back on the client.
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Tooltips support rich text and have better contrast.
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Unboxing is disabled in Belgium and the Netherlands similar to Valve games.
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Item type in bundle descriptions matches type label.
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Maps can link to update notes for future curated map updates.
Modding:
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Newly created devkit maps default to foliage storage v2.
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Custom airdrop models can be overridden per-level.
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Example package contains project settings and a few more objects. Including the “ProjectSettings.asset” ensures color space is Linear.
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Objects can specify Causes_Fall_Damage False to prevent fall damage.
Servers:
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RocketMod is included with the dedicated server install.
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BattlEye messages and kicks are logged.
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Zombie spawn chances internally use weights similar to item spawns.
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Several barricade functions ensure they are only called from the game thread.
Fixes:
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Fixed performance of the skybox reflection option.
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Fixed stitching heightmap corners when using the smooth tool.
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Fixed file sharing of a few systems when running multiple servers on the same map.
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Fixed admin and level editor box-selection with UI scale.
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Fixed road material on LOD1 of the Germany dam.
Friday update