A6 Polaris Teaser:
Watch the trailer for danaby2’s upcoming curated map “A6 Polaris” releasing next Friday!
Changelog:
Added:
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Spread_Angle_Degrees gun option replacing Spread_Hip.
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Aim_In_Duration gun option. Old hardcoded default was 0.2 seconds. Vanilla guns have been tweaked +/- 50ms on average.
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Aim_Duration_Multiplier gun attachment option. Large vanilla magazines reduce aiming speed.
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Damage_Falloff_Max_Range option for falloff to finish closer than the total max range.
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Plugin option to hide center dot and disable reputation change notification.
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Separate messaging and auto-shutdown for update rollbacks.
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Is_Music bool option for effect asset used in ambiance volumes.
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Support for warning if there is a large discrepancy between server listing and actual in-game ping.
Changed:
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Crosshair follows recoil similar to laser and better represents actual spread.
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Prevent joining servers without GSLT over the internet. LAN servers are unaffected.
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Servers with unspecified monetization (servers with purchasable gameplay advantages) are no longer included in the Internet list when searching without a name filter.
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Trees can override their appearance on the 2D chart similar to objects.
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Item condition supports comparison other than >=.
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Improved how viewmodel camera is automatically aligned with gun sights.
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Pressing enter in IP field shows loopback/LAN info, and with a “:port” moves port to the port field.
Fixed:
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Gun spread is finally circular rather than square.
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Clear volume selection when changing tool.
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Selecting quests in quest list when a quest asset was missing.
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Foliage tool performance while not painting with large brush.
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Potential nodes editor bug with IMGUI mode.
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Volume solid visualization visible in satellite capture.
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Collision at rear of destroyed ural object.
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Alignment of volumes tab and objects list.
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Not timing out when server did not respond to join request.
Server Changes:
Refreshing the Internet server list without a name filter will only show non-monetized and non-gameplay-monetization servers now. As a reminder: servers selling gameplay advantages should not categorize themselves as non-monetized / non-gameplay-monetization. Examples of gameplay advantages include weapons, vehicles, experience, admin commands, progression skips, etc. The goal is to help promote discoverability of non-pay-to-win (P2W) servers for new players.
Last year setting a Game Server Login Token (GSLT) became a requirement for listing on the Internet server list. This has now become a requirement for direct connection as well. The goal is to help with moderation of servers re-uploading other creators’ workshop files without permission.