Update Notes (+patch)

New modding documentation site, asset parsing rewrite, and more!



  • Rewrote .dat/.asset parsing and made distinction between “v1” and “v2” assets irrelevant.

  • Removed April Fools’ terrain materials because they were widely reported as annoying.

  • Temporarily ban players kicked by BattlEye for 60 seconds. [Thanks Alex!]


  • Potential workaround for reaching audio channel limit while loading. [Thanks Animatic!]

  • Infinite loop if animated NPC dialogue was missing a closing angle bracket. [Thanks NSTM and Dug!]

  • Blowtorch LOD1 incorrect UVs. [Thanks ItsRodrigoAl!]

  • Respawn button disabled label out of sync. [Thanks ItsRodrigoAl!]

  • Outdoors skill description missing increased drops. [Thanks P9nda!]

  • Shared_Skin_Lookup_ID not working with ragdoll effect or kill counter. [Thanks NickSkunk!]

Asset Parsing Rewrite

Previously there were separate code paths and file formats for older and newer assets. This has been rewritten into a unified code path and unified file format. It doesn’t sound particularly exciting, but there will be a variety of future benefits, and in the meantime:

  • Modding is a bit easier without the separation between “v1” and “v2” assets, and now with better error messages.

  • Parsing asset files is a bit faster. Rather than copying the entire file in memory multiple times it is parsed+hashed as it is read.

  • Cleaned up significant “technical debt”.

  • All of the new code is unit-tested to help avoid accidental bugs.

View Merged v1/v2 Asset Documentation

View Data File Format Documentation

New Modding Documentation Site

Molt has recently finished upgrading all of the documentation for a dedicated Unturned docs website. It is still a work-in-progress, but already has a much better UX / UI, built-in search functionality, offline downloads, and the option to switch between release (stable) and preview (latest) documentation. The new docs are written in reStructuredText, built with Sphinx, and hosted by Read the Docs.

View Documentation Site

Patch #1


  • Lasers and night vision not parsing color blue channel. [Thanks DiFFoZ and DanielWillett!]

Originally posted on Steam News: Unturned - Update Notes - Steam News


Week-long global pin. (fixed pin length – was set incorrectly before.)

The patch includes a minor fix to the asset parsing (colors weren’t being parsed properly). No other issues have been reported regarding asset parsing at this time.


I am so happy about this, so many of my mod ideas will feel less wrong now! They just felt broken without the counter and ragdolls. :grinning:



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