This is a relatively minor update, mostly comprised of fixes. For modders, this also includes a new “InteractableObjectQuestEventHook” component, which triggers when a corresponding interactable is successfully used.
Note that the preview version of this update contained a bug affecting IOBS (this issue was only on the preview branch). This issue should be fixed for the live release!
Changelog
Added
- Map options to hide markers, name labels, and avatars.
- InteractableObjectQuestEventHook component.
Changed
- Replaced Raw Explosives in vanilla carepackages with Demolition Charges.
- Fade out group member labels near the center of the screen.
- Included character action and zombie animations in examples package.
- Increased max item drop height (again) from 512 m to 2048 to cover full level height.
- Replaced tutorial button gap with confirmation button.
- Monitor all server workshop files for updates instead of just the map.
- Seeds planted by non-players can grow by default.
Fixed
- Aurora Skier helmet/glasses slight adjustments. [Thanks August!]
- Lime Tracksuit cap/fannypack slight adjustments. [Thanks Joko!]
- Pharaoh hat/necklace and Strawberry Waitress hair fixes. [Thanks Animatic!]
- Incorrect level buildable object ID conflict warning. [Thanks GreyTC!]
- Misplaced bookshelf in St. Petersburg. [Thanks Erdbeersahnetorte!]
- AssetBundleName:AssetPath format not supported by newer dat parser. [Thanks Curly0-brackets0!]
- IOBS event hook inconsistency between singleplayer and dedicated server. [Thanks DrDallas1!]
- Lack of warning for destructible objects with more than 8 sections. [Thanks Axodouble!]
- Copying transform in global space only applies position, not rotation. [Thanks DanielWillett!]
- Buildable distance from hull not considering train cars. [Thanks Tiway!]
- Various minor visual issues around PEI. [Thanks AdamDN!]
- Physics material discrepancies between some terrain materials accompanying boulders. [Thanks Spebby!]
- Merged barriers around Volk Military Base to increase draw distance - also provides more cover. [Thanks Happy12222!]
- Log rather than crashing when capturing screenshot larger than max supported texture size. [Thanks Karma!]
- Missing impact effect in gaps around vanilla doors, doubledoors, gates, hatches, and shutters. [Thanks kelllmonakil!]
- No padding around news feed contents. [Thanks Jdance!]
- Planting seeds on top of vanilla berry bushes. [Thanks LocoCZ!]
- Unclear create/update workshop file error popup despite logging more details. [Thanks DanielWillett!]
- Melee swing and punch swoosh sound only audible for attacking player. [Thanks diddlyono!]
- Zombies and animals alerted by damage despite plugin cancelling. [Thanks Gamingtoday093!]
- Bulk disconnect message showing average for all clients rather than kicked clients.
- Startup stuck if saving curated map auto-sub without write permissions.