3.30.1.0 Update

I don’t like the new Health regeneration system, if I were in some kind of duel… my opponent just hides and gets full HP? What about the Bandages and Dressings? Why turn these obsolete?

1 Like

Never heard that this got added

Recatorizated to U3 discussions

What do you mean?

here are the patch notes, and I don’t see anything about health regeneration

2 Likes

revert revert revert

Copy and paste the patch notes into this thread for the boys at work/school rn (please)

Additions:

  • Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.

  • Added Should_Drop_On_Death true/false per-item option.

  • Added onVehicleCarjacked event for plugins to prevent jacking cars.

  • Added onOpenStorageRequested, onPreSave and onPostSave events.

  • Added onEffectTextCommitted event for custom UI text fields.

  • Added sendUIEffectText to directly change custom UI text.

  • Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.

  • Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.

Fixes:

  • Fixed validating attached items hash during equip rather than during attach.

  • Fixed trying to instantiate missing barricade/structure assets.

  • Fixed a kick if server stalled for more than one second.

  • Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled.

fine

3.30.1.0 Update Notes

MAY 7 @ 8:47PM - SDGNELSON

Additions:

  • Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.

  • Added Should_Drop_On_Death true/false per-item option.

  • Added onVehicleCarjacked event for plugins to prevent jacking cars.

  • Added onOpenStorageRequested, onPreSave and onPostSave events.

  • Added onEffectTextCommitted event for custom UI text fields.

  • Added sendUIEffectText to directly change custom UI text.

  • Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.

  • Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.

Fixes:

  • Fixed validating attached items hash during equip rather than during attach.
  • Fixed trying to instantiate missing barricade/structure assets.
  • Fixed a kick if server stalled for more than one second.
  • Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled.
2 Likes

I assume the person might be talking about how it regenerates with I believe above 90% food and water, which I think can be disabled.

I see nothing about this in the patch notes

2 Likes

There haven’t been any changes to health regeneration. What’s your discussion point?

6 Likes

I’m talking about the pre-existing system.

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