Stockpile:
-
Added two bundles created by the Candyland workshop map team.
-
Accepted several new curated workshop skins to the Stockpile.
Quality of Life:
-
Pause menu can be opened from death screen.
-
Freecam and legacy editor camera speed can be adjusted.
-
Version mismatch disconnects show the server’s version.
-
Cosmetics inventory automatically merges crafting material stacks.
-
Player icons are shown on map while using spectator freecam.
Servers:
-
Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space.
-
Dedicated server auto-downloads child workshop items from collections and dependencies.
-
Added gameplay config option to retain primary/secondary equipment after death.
-
Scam or inappropriate servers can now be blacklisted by regex.
Loading:
-
Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the “-NoDeferAssets” command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time.
-
Display master bundle mounting progress.
-
Show name of downloading workshop item if known.
Level Editing:
-
Added per-level version numbers so that workshop maps can be updated smoothly.
-
Added “Weather_Override” to level’s Config.json which can be set to “Rain” or “Snow”
-
Added “Use_Vanilla_Bubbles” true/false option to Level.config for disabling underwater bubbles.
-
Added optional “GameModeLabel” localization override per-map.
Modding:
-
Added “_Auto_Equip” true/false option for NPC item rewards.
-
Added “Should_Delete_After_Use” true/false option for consumeable items.
-
Added “Can_Steal_Battery” true/false option for vehicles.
-
Added “Projectile_Damage_Multiplier”, “Projectile_Blast_Radius_Multiplier” and “Projectile_Launch_Force_Multiplier” for projectile ammo.
-
Added “Ammo_Per_Shot” and “Fire_Delay_Seconds” numeric options for guns.
-
Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode.
Plugin Development:
-
Added DamageTool zombieDamaged and animalDamaged events.
-
Added “-SkipAssets” command-line flag. Useful for quickly iterating on server-side code.
-
Added onSiphonVehicleRequested event.
-
Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested.
Tweaks:
-
Arena wall more visually appealing.
-
Vehicles cannot be siphoned while locked.
-
Projectile impacts ensure hit is not child of owner.
Fixes:
-
Fixed item hotbar when client is missing an item asset.
-
Fixed Greece not referencing Hawaii as a dependency.
-
Fixed requesting vehicles on server exceeding max packet size.
-
Fixed GameSense integration had not been enabled on build machine. “-GameSense” command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported.