5000 Hours of Fun, Bugs and Inconsistency
Oh Unturned, my love hate relationship. Today marks my five thousand, two hundred and twenty seventh hour playing unturned.
I’m aware I have no life, however I thought I’d put in my two cents on my issues and why Unturned can be un-fun in an attempt to hopefully get fixed. I’m also aware this is a large post with topics of varying scopes of work, however I still believe that some of these issues should be addressed (specifically the bugs and visual inconsistencies)
Bugs:
Bugs come and go, but some seem to stay around. here’s a few I’ve noticed that seem to stick around or have been recent:
- Placing beds on vehicles
This glitch has been around ever since helicopters have been added and a few videos show how to replicate this glitch. This simple glitch means that making skybases is much, much easier to create on ANY server with the ability to /home (I’d say around 95% of current Unturned servers have /home). I feel like the majority of people I play with are aware of this glitch and I see plate skybases in almost every large server i play in.
NOTE: There is also another way of building skybases on helicopters/vehicles, however this one is much less known and uses a completely different mechanic (which should be easier to fix). However, just in case these bugs aren’t fixed, I don’t want a different and easier way of building skybases to be known to the community. I will gladly share this exploit with someone who might be able to do something. (or should I send an email to Mr Nelson? Idk)
I also only posted this video because a lot of people know how to use this glitch, whereas the other not so much.
- Jet related bugs
Jets seem to be notorious for bugs, however if you are in a jet, holding full auto when your jet dies, you will be stuck zooming in and shooting until you hop out or the jet blows up
Another bug that I cannot for the life of my find out how it happens includes using the chat function while in a jet will sometimes cause you to not be able to fly correctly (it seems similar to the one just fixed with equipping weapons while in the drivers seat). Ill attempt to get more info and see whether it still occurs
- Getting stuck on ledges
This is a new one, but im sure many of you have found whilst sprinting off a ledge (such as of a building), youll get stuck on it and cant seem to fall off. You have to stop and re-sprint. Cannot seem to replicate, however happens relatively often will attempt to find more information
- HUD Visual glitches
When equipping a gun of the same type with different attachments, your little icon in the middle bottom of the screen will not update to your new gun.
- Fire boss zombie sounds
If you’ve ever played on a slightly modified server that allows fire boss zombies to spawn naturally, you would have noticed that when they breath fire, you can here it from MILES away (as long as they are rendered in for you). It appears that the sound doesn’t seem to have a range decay factor
- The large plane has a hole in it!
- Arrows seem to loose durability (even on no durability/easy servers)
Unsure whether this is intentional, but when you shoot arrows, they always seem to loose durability?
- Explosive damage vs trees
Explosive arrows and bullets seem to have an absurdly high damage value to trees. What deals 12 damage to me kills a tree instantly, and only when hit in the right spot (the stump). Anything other than this will reduce the damage dramatically. Again unsure as to whether this is intentional/fixable
- Nailgun
The nailgun doesn’t spawn in with a full 20 magazine, only 15/20 :c
- Planes using battery
In a previous update, jets used battery when sitting idle, however recently I’ve noticed that all planes are now doing this, specifically, the sandpiper and the otter. I have yet to check the annushka. Nelson plz fix
- Fences and barbed wire
You cannot repair broken fences and barbed wire. I am unsure as to whether this is intentional, but when i spend all that scrap on a fence, i want to be able to repair it
Inconsistencies:
This maybe should have a post on its own. However, Unturned has MANY visual inconsistencies that (in my opinion) that are unbalanced and unintuitive.
- Trees! - Basic Models versus Speedtrees
This one has been bothering me recently. I play on Russia, Washington and PEI servers, however the trees you choose to use massively impacts all pvp aspects of this game. In particular, your tree model chosen can increase or decrease visibility dramatically depending on the map your playing on.
The benefits are as follows:
PEI – basic models increase visibility dramatically
Washington – Speedtrees increase visibility dramatically
Russia – Basic models increase visibility moderately
I suggest only having one tree type as personally (I know this may not be true) I have not experienced noticeable FPS changes in relation to the tree type chosen and having this whole two tree visibility is simply bad design.
I would hope in a full release game that I shouldn’t have to reset my game every time I switch servers on a different map so I don’t die from someone who I cannot see.
Here are a few examples of why you might be dying unfairly (can you spot the mannequins?):
- Green skins (60, 114, 59)
Ah the long-time debate of pay to win, and again recently I’ve noticed how blatantly overpowered being a greenskin is. In my opinion this needs to be removed. I suggest that you remove the ability to choose the entire green section, and simply block off the associated green values for this skin so that people cannot choose it.
Simply put, on any pvp server, I cannot afford to not be a greenskin because of how much a difference it makes. It’s the different between getting full gear with a pistol and dying 10 times in a row. See below:
Hint: Look in the bush
- Multiple Characters
Im glad that nelson finally added the ability for server owners to disable multiple characters from one person. However, I believe that this should be removed as a whole. Being able to save basically a base within an unraidable character is in no way fair, fun or balanced. Im guilty of using this where I would log off characters with all my raiding gear so that if someone raided my base, they couldn’t chain raid (raid lockers and get more raiding gear). This makes base raiding essentially useless (to an extent). I believe this should be disabled on all servers and multiple characters should only be used to save different cosmetic loadouts (like they do)
- ‘Off’ Scope quality
Having your scope quality on off is overpowered.
When you have your scope quality on anything other than off, there are two types of recoil visible:
- 2D recoil (x and why axis) and;
- 3D recoil (z axis)
2D recoil is simply the values in which your gun moves horizontally and vertically.
3D recoil is the movement of your gun and scope towards your screen when shooting. This 3d recoil moves your reticles off the centre of your screen slightly and can thus decrease your accuracy
Also, when scope quality is on, there is movement of the actual scope when falling/jumping and moving left to right
And when scope quality is reduced to the ‘off setting’, this 3D recoil and scope movement is non-existent
Lastly, similarly to binoculars, off scope quality simply puts an overlay on your screen that can be removed using the ‘home’ button on your keyboard. This essentially means that night-vision scopes can be abused to have night vision without the fluorescent glow:
- Third person
This one bothers me but no real purpose here. I might make a separate one about this
- Gun balance
Will make a separate post about this
- Grass quality
Oh lord. I still believe this should be forced on low at least. I understand the Fps drops it makes but I feel like it adds beauty to the game that no one should ever see unless they are playing singleplayer. Honestly, I just don’t see why this is even an option if it puts you at a disadvantage.
But eh i feel like this has been mentioned before and doesnt affect the game nearly as much as scope quality, third person, greenskins or the trees.
Overall:
Overall with these inconsistencies, it is highly unintuitive that you need to fully understand the graphical settings of the game to figure out: why you died from behind a tree branch, why you died because people essentially spawn with full ghillie, why people can jump and shoot so well because they have the right scope setting, why people can see you even though you are full ghillie hiding in grass.
All of these make it very hard for new people to play and thus there is a big difference between people who have these settings and haven’t got them. Thoughts?
Note: I am very passionate about this game and its features. I by no mean hate unturned, quite the opposite. However, in some points I may come across as hating the game, I just have some frustrations with it and this may be due to different views on the games or just because im very inexperienced with how making a game actually works