I always see a lot of new gun-related suggestions wherever I browse for Unturned content, but once in a blue moon do I see a hastily-made post about revamping spawn pools and looting. Keep in mind this could also apply to melee items and tools, albeit to a lesser degree as this is meant to drastically crank up the difficulty of gunplay in Unturned 4.0.
First off, looting. It might just be me, but seeing an Eaglefire or Colt spawn on a couch or table is ridiculous, and I’d rather gun spawns be moved to: under beds, next to or in cabinets, and tucked away behind other small furniture. It’d really help bring back the harsh and gritty reality feel Nelson is gunning for by making such loot seem forgotten or abandoned in a rush to escape instead of just some dumb shmuck leaving it on the couch during a zombie apocalypse.
Second, reworking rarity will be a step in the right direction. By altering spawns and making even the worst of guns a sight for sore eyes, you essentially remove gunplay from the early stages of a character’s life. Not only that, but it’d make KoS a much rarer occurrence, due to a greater chance the gun or ammo you found probably aren’t the same type. Wanna loot around for compatible stuff? Tough luck, it’ll take days in-game to find anything worth keeping. Wanna trade your Maplestrike for my Zubek? And like magic, players will interact or kill eachother and take everything, but hey I’m an optimist . As for rarities, I’d say that for every Hundred thousand guns found on a server (And yes that’s a big number, mainly because it’s the only one that works to get my point roughly across while covering every rarity), 90,000 be Common, 9,000 Uncommon, 900 Rare, 90 Epic, 9 Legendary, and a single Mythical.
If you’re agreeing with my inner consciousness and saying to yourself what the fuck 101, fear not, for I was just attempting to roughly explain exponential scaling. To a greater extent this is also inspired much by the Ecological ‘Ten Percent Rule’. It’s by no means a reasonable number but it works great as an explanation.