Currently, the volume of the car engines changes depending on the RPM, it’s a good feature, but it needs a little tweak to make the cars feel even more alive.
Basically, the engine sound needs to quiet down as soon as you stop pressing on the gas (releasing the W key or while changing a gear).
That is implemented in almost every game featuring even slightly decent car features, and i think it really needs to be implemented in Unturned aswell. With that small change, gearshifts immediately will be more noticable and realistic, and the cars will sound more alive overall.
I’m very hopeful to see that in the game, since i’m making a very car-focused project with many revolutionary car related features.
To clarify – we read/consider most suggestions we see, even if we don’t respond to them! (Bumping topics isn’t necessary.)
It’s a fun suggestion, and I’m glad we’re still receiving plenty of vehicle-related suggestions after our vehicle physics updates last year. It does seem that there’s still some interest in more updates like those.
Sorry to say we don’t have an estimate of when/if this particular suggestion would be implemented right now. There’s some other features that are higher priority for us at this time. (E.g., things needed for already planned and upcoming updates.)