Should 4.x have the same crafting style of 3.x? Because I feel like there should be more work and “grind” for items you can craft and get a better advantage from them. Like different types workbenches to make many different things.
Maybe like in Minecraft or in 2.0 where you don’t know what you can make and have to have a certain work bench (like you said) and have the things in the correct order. This might be difficult for people though as some recipes might take forever to figure out.
Hiding what people can craft is definitely not going to help with making the game intuitive. The current system is fine but some crafting benches, furnaces, and similar things could make it better.
Adding more crafting complication and various stations would really only work if the game becomes a complicated scrap fest and the simplicity of current items and crafting is dropped.
Mutliple posts have been made rafarding this and many have suggested multiplying the amount of items needed to craft something such as wooden walls which would require 6 longs instead of 3. Or a makeshift gun which would require a trigger, a barrel, gunpowder, and all that shit