A possible solution for a building/salvaging issue

Just edited that part.

What you commented is basically what I’m proposing, and I’m thinking on it on a way that it doesn’t enter in conflict with my ideas exposed here.

If you read carefully, I actually meant that.

I saw someone who suggested that initial structures would be made of wood as starter material, then reinforcements or direct upgrades based on that material, but mixed with another could be added. That’s what I meant.

In fact no, as most buildables will be more likely predefined, as it has always been. What I meant with this is that the components for the pics won’t just be used for a default category of buildables; in U2.2.5 components shown are the base of almost every single buildable made of these materials, so I’d like UII to work in the same fashion.