not sure if this is a good idea or something totally unnecessary.
(first off, bare with me idk how to put it out properly) I thought about “splitting” the secondary slot into two slots, those two slots will be both taken if a pistol or a two handed melee weapon is equiped, but if a knife is equiped you’re able to hold something else (e.g. a flashlight, a flare, or maybe a walkie talkie).
like I said, seems totally unnecessary and probably not gonna be used a lot but I personally like things like that, and I wanted to see everyone’s thoughts about it.
Dual wielding has been heavily suggested and discussed many times, though I can’t assure yet if it’s planned or not.
however, I get your idea and I think that actually there should be a third slot instead of a divisible secondary one. Or maybe even 4 slots, like in Escape From Tarkov (so forementioned here… I love it), on which 2 are for main guns, 1 for secondary gun and the last one for the melee weapon.
As there in Unturned dual wielding could be applied and also there will be heavy melee weapons/tools (two-handed), 3rd and 4th slots can contain either one-handed melee weapons, tools (such as flashlights, blowtorches, etc) and guns, while the main 2 slots can hold either primary guns or heavy melee/tools.
However, this would also imply that you’ll need clothes to holster all that stuff: as logic, if you’re naked, you could barely carry and holster a single weapon or tool in your hands. So like that, you would need to wear clothes with proper pockets/holsters to unlock additional slots.
This would also apply to any single item that the player want to have a quick access on (keybinding it, as in 3.x works), since looking in your backpack takes time, which can be substantial to save in a distress situation.