Suppressors have been key attachments to stealth gameplay and keeping away zombie detection. But suppressors aren’t usable in Unturned due to their very low durability(which often breaks after emptying a single magazine from an assault rifle) and their ability to instantly break and immediately attract zombies. So these small but good changes to suppressors should hopefully make them more effective and usable in the game. Let’s give the shots:
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Suppressors should have more durability - Although it depends on what kind of suppressor it is, it’s quality quickly depletes which makes it ineffective for almost all automatic weapons in the game. This is one factor that makes it unreliable and because of this, many players will prefer the internally suppressed weapons like the Honeybadger and Matamorez.
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Suppressors should no longer break - While this happens in real life such as repeatedly firing an automatic weapon, this seems to break the stealth capabilities of the user when it is already heard by players alike.
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Once quality lowers, their audio should be louder and detection range should be expanded - This addition should be a better replacement for suppressor breakage. The volume on the firing audio starts to get louder, meaning that players from far distances can start to hear it. Instead of instantly attracting the whole area, as the suppressor’s durability falls, the attraction range from the gunshots starts to get slightly larger simultaneously along with the increasing volume.
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tl;dr for op: make suppressors more durable, make sound suppression affected by durability like many other stats are, or remove durability from suppressors
I’m in favor the the first two.
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Nelson made them less durable for a reason. I like the change he made.
He didn’t really ever make them “less durable,” did he? It went from “no durability” to “most items have durability” to “individual items can have durability” to “Ranger Suppressors are more durable than Military Suppressors.”
Nobody uses suppressors, because people feel that 50 shots from 100% (Ranger Suppressor) before it suddenly becoming incredibly loud again is useless on the weapons that can accept it. It also takes three metal scrap per repair. For the Military Suppressor, it’s only 34 shots from 100%. It requires four metal scrap per repair.
Since they are currently far under-used, I feel they need a buff.
This wouldn’t be as bad if stealth was more useful, and/or if it had more durability. If there was actually a balance concern preventing more durability, although it’s quite agreed among most people that suppressors have never been more useful than the alternatives in any game iteration, then the volume attribute should be affected like most other stats and be less prevalent at lower durability.
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I think this revamp + adding the ability for zombies to still argo on you in close range regardless if you have a suppressor or not (suppressors after all don’t make your gun 100% silent) would make it so people would stay at mid range when taking out zombies with a suppressor. This could stack with the whole “louder with less durability” idea as well, basically meaning that more zombies in a wider radius would be alerted. This could also work with AI NPCs as well.
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They were given durability long after the first “most items have durability” patch. Then he buffed the ranger one.
Yes, that would’ve been the “individual items can have durability.” They were never actually made less durable after the intial values though. Since the addition of durability on suppressors, they’ve only been buffed with the exception of ballistics being added to the game.
It made sense to apply durability to most items due to the original direction it was going to be taken. Durability was not taken to direction Nelson originally conveyed it to be. There’s no reason for the game to have durability that doesn’t mesh with how quality actually functions in the game currently.
Suppressors are not useful to people. This has been acknowledged and over time they have been buffed slightly, (indirectly and directly), but they still aren’t useful enough to be used over a muzzle or barrel. Their degrade chance is too high for a quality system that currently does not match any intent.
The original concept for durability was:
The addition of item quality into 3.0 is going to add tons of new dynamics to the game, and opens up tons of possibilities such as having to repair clothing when shot and either maintaing gear or swapping it out with the stuff you find. Some of the really high tier military weapons may be harder to keep in shape due to using rare parts, or maybe your axe starts breaking down after bashing it into thousands of zombie skulls. Low quality weapons will not stop being use-able, but may have lower accuracy, damage, etc. If it isn’t completely obvious: in the future there will be items for repairing other than jeans.
Repairing will NOT be a frequent operation, and with simpler items it will be easy to do. The main reason to have repairing is to prevent people from camping with the same powerful items killing hundreds of people by forcing them to find rare parts.
EDIT: It could just be because of how people play Unturned, but for the longest of time now it seems suppressors still don’t get used as it isn’t needed for any major mechanic or hinderance in the game.
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Who needs stealth when you run around with a chainsaw trying to get EXP?